Real screenshot from our demo test, 1 Nov 2026

Nolimit CityReleased 22 Feb 2024

Fire in the Hole 2 Demo & review

7.3/10

The sequel to Fire in the Hole xBomb: a collapsing six-row mine, xBomb Wilds and Lucky Wagon Spins, now with a buy that starts the bonus with a persistent Dwarf.

Hampus Grave, Founder & CEO at FluxPlaysWritten by Hampus GravePublished 2 Nov 2026

Play money · no sign-up · no deposit

Where to play Fire in the Hole 2 for real ↓

RTP
96.07%
Volatility
Very high
Max win
65,000x
Grid
6 reels, 3 to 6 rows
Our demo test · 1 Nov 2026100 spins at $1Base return47.7%$47.70 of $100Winning spins29 of 100Bonuses seen0in the base spinsBought5 buys+ 1 paid modeSee the full test ›
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FluxPlays verdict

Our verdict

How we score
Gameplay
7
Bonus potential
8
Visual design
7
Value (RTP and variance)
7

For a bonus buyer with a large balance, yes; for a player who spins and waits, no. Lucky Wagon Spins turn on the Dwarf, the wagon that sweeps the whole board, and Fire in the Hole 2 now sells a round where it is persistent from the start. The drawback is everything cheaper: none of our three standard buys found a Dwarf, and each fell well short of its price.

Who it suits

Play this if…

  • Bonus buyers with a big balance: the Guaranteed Dwarf buy starts the round with the collector already persistent
  • Series fans: the mine and the wagons are as you know them, with two new buys on top
  • Max-win hunters: the cap is higher than the original's, and a persistent Dwarf with an open chest is the route

Skip this if…

  • Short-session players: the base game collapses often but rarely for more than a few times the bet
  • You want the bonus to come to you: our hundred spins and ten xBet spins brought no natural round
  • Small-budget buyers: the cheaper buys depend on a Dwarf showing up, and ours did not

Where to play Fire in the Hole 2

Fire in the Hole 2 is available at these casinos we have tested and reviewed. How we test casinos

  • YEET casino logo

    YEET

    18+ · T&Cs apply

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    SafeCasino

    FluxPlays score 7.5

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    18+ · T&Cs apply · Offer checked 7 Oct 2026

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    FluxPlays score 7.0

    E-wallet payout inside 24 hours in our test

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    18+ · T&Cs apply · Offer checked 7 Oct 2026

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Fire in the Hole 2: Full Review

The second Fire in the Hole keeps the collapsing mine and the coin-collect Lucky Wagon Spins of the xBomb original, and builds its buy menu around the Dwarf, the wagon that sweeps the board. Nolimit City released it in February 2024 with a higher cap, a 2.5x xBet and a buy that starts the bonus with a Dwarf already working. It is for buyers with deep pockets and a taste for Extreme volatility.

Fire in the Hole 2 game information

Provider
Nolimit City
Release date
22 February 2024
Grid
6 reels, 3 to 6 rows (reels x rows)
How it pays
Ways (64 up to 46,656)
RTP
96.07% (base game) (casinos may also run 96.09% (xBet) or 96.10% (3 Bonus buy) or 96.34% (4 Bonus buy) or 96.33% (5 Bonus buy) or 96.12% (Lucky Draw buy) or 96.42% (Guaranteed Dwarf buy))
Volatility
Very high
Max win
65,000x the bet
Bet range
$0.20 to $100
Bonus buy
Lucky Wagon Spins, 3 Bonus 70x, Lucky Wagon Spins, 4 Bonus 200x, Lucky Wagon Spins, 5 Bonus 600x, Lucky Draw 175x, Guaranteed Dwarf 3,600x
Special bets
xBet 2.5x a spin (at least one Bonus symbol on the last inactive row, no dirt)
Hit frequency
25.09%
Max win odds
1 in 17 million (simulated)
Fire in the Hole 2 base game at a 1.00 bet: six reels with three open rows above a blocked mine, 486 WAYS and a gold S Bonus symbolThe base game before our first spin, with three rows open and three still buried. FluxPlays demo test, 1 November 2026.

How Fire in the Hole 2 works

Each spin opens three of the mine's six rows, and every collapse digs out one more. A collapse comes from a win, an exploding xBomb Wild or Wild Mining, so a spin that keeps going can run from 64 ways up to 46,656. Wins pay from the left on adjacent reels, three to six of a kind:

Symbol, at $16543
Lantern$7.50$4.00$2.00$0.75
Satchel$3.75$2.00$0.75$0.50
Map$2.50$1.50$0.60$0.45
Boots$2.00$1.25$0.55$0.40
Shovel$1.75$1.00$0.50$0.35

The five card ranks, K down to 9, top out between $1.50 and $1.00 for six.

The modifiers all serve the mine. An xBomb Wild explodes its neighbours and raises the win multiplier for the next collapse. Wild Mining turns three to six lined-up symbols with no win into one to four Wilds. Buried Features hide a Wild, an xSplit or a Bonus symbol in the dirt, and an xSplit doubles the symbols on its row. In practice the base game is a chain: the longer the collapses run, the more rows, ways and multiplier the next win gets.

How Lucky Wagon Spins work

Three, four or five Bonus symbols start the round with two, three or four rows of the coin board open. It begins with three spins, and every coin that lands resets the count to three.

Enhancer wagons and the Upgrade reel

A row of wagons above the board reveals an enhancer on each spin, and a coin landing below a wagon activates it. The enhancers are coin values, multipliers, Dynamite, Beer and the Dwarf. The Dwarf is the one that matters most: it collects every value on the board into its coin. A seventh reel beside the board can land an Upgrade that keeps a coin active or makes a feature persistent, and a persistent Dwarf collects again on every spin that follows.

Fire in the Hole 2 Lucky Wagon Spins from our 70x buy: two rows of coins, wagons above them showing 1x, 10x and 5x, total 17xOur cheapest buy, with two rows open and the wagons showing their loads. FluxPlays demo test, 1 November 2026.

Collect Chests

Dynamite can open the Collect Chests in the bottom row. An open chest collects its column on every spin, so like the persistent Dwarf it keeps working on everything that lands after it. Those two are what separate a large round from a small one, and they are what the dearest buy is built on.

Fire in the Hole 2 Guaranteed Dwarf round mid-way: the Dwarf coin at 281x, a Collect Chest at 1073x and another at 35x, 3 spins leftMid-way through our Guaranteed Dwarf buy, with the Dwarf and an open chest both collecting. FluxPlays demo test, 1 November 2026.

What changed from Fire in the Hole xBomb

The mine, the xBomb Wild and Lucky Wagon Spins carry over. What moved is the menu around them:

Fire in the Hole xBombFire in the Hole 2
ReleasedMarch 2021February 2024
Max win60,000x65,000x
Base RTP96.06%96.07%
Top bet$50$100
Paid optionsThree Lucky Wagon buysFive buys plus xBet

For a fan of the original, the change that counts is the Guaranteed Dwarf buy. In the first game the Dwarf had to turn up on its own.

Bonus buys and xBet: prices and what you get

The Nolimit Bonus panel has five buys and one Nolimit Booster, the xBet:

OptionKindCost at $1RTP and volatility (rules)What it givesOur result
xBetMode, per spin$2.50 a spin96.09%, ExtremeAt least one Bonus symbol on the last inactive row, no dirt10 spins: $0.00 back
Lucky Wagon Spins, 3 BonusBonus buy$7096.10%, Extreme2 rows openOne round: $20.00 back
Lucky Wagon Spins, 4 BonusBonus buy$20096.34%, Extreme3 rows openOne round: $93.00 back
Lucky Wagon Spins, 5 BonusBonus buy$60096.33%, Extreme4 rows openOne round: $170.00 back
Lucky DrawBonus buy$17596.12%, ExtremeA draw for 3, 4 or 5 Bonus at 50%, 40% and 10%One round: $132.00 back (drew 5 Bonus)
Guaranteed DwarfBonus buy$3,60096.42%, Extreme5 Bonus with a persistent DwarfOne round: $4,150.00 back

The intro gives one volatility label, Extreme, so every cell repeats it.

Fire in the Hole 2 Nolimit Bonus panel at a 1.00 bet: three Lucky Wagon Spins buys, Guaranteed Dwarf, Lucky Draw and the xBet boosterThe full buy panel after our base spins. FluxPlays demo test, 1 November 2026.

RTP, volatility and max win

The base game returns 96.07%, and every buy sits above it. Guaranteed Dwarf carries the highest, though the 4 Bonus buy comes close for a fraction of the cost. Nolimit publishes a hit rate of 25.09%. The top prize, which the game calls Elbeerado, is 65,000x the bet, and the round ends when it lands. The rules give its simulated odds as 1 in 17 million rounds.

Our Fire in the Hole 2 demo test

FluxPlays demo test

1 November 2026, demo running 96.07% RTP

Base game spins

100

at $1 per spin

Staked

$100

Paid back

$47.70

47.7% of stake, -$52.30

Winning spins

29 of 100

29% of spins paid something

Biggest win

$8.85 (8.85x)

four collapse steps; no natural Lucky Wagon Spins in 100 spins

Free spins triggered

0

natural triggers in the session

Bonus buys tested

  • Lucky Wagon Spins, 3 Bonus (70x)

    2 rows open, 12 spins, no Dwarf

    $70 in

    $20 back

    0.29x its price

    20x the $1 bet

  • Lucky Wagon Spins, 4 Bonus (200x)

    3 rows open, 19 spins, no Dwarf

    $200 in

    $93 back

    0.47x its price

    93x the $1 bet

  • Lucky Wagon Spins, 5 Bonus (600x)

    4 rows open, 25 spins, no Dwarf

    $600 in

    $170 back

    0.28x its price

    170x the $1 bet

  • Guaranteed Dwarf (3,600x)

    the persistent Dwarf reached 522x and an open Collect Chest 2,033x; 15 spins

    $3,600 in

    $4,150 back

    1.15x its price

    4,150x the $1 bet

  • Lucky Draw (175x)

    drew the 5 Bonus level; a Dwarf landed at 48x; 8 spins

    $175 in

    $132 back

    0.75x its price

    132x the $1 bet

Tested on Nolimit City's official fun demo (build 1.1.21.battle.6) on 1 November 2026, with euro practice credits read here as dollars, from a 10,000.00 balance. The demo opened at 1.00, the bet for every round. One session: 100 base spins, then the 70x, 200x, 600x, 3,600x and 175x buys, then 10 xBet spins at 2.50; $4,770.00 staked and $4,612.70 back, ending at 9,842.70 on the server and on screen. Spins were started by taps on the spin button, fast spin on, no autoplay. Dwarf and chest values inside the rounds are read from the screen; round totals come from the server.

The Dwarf decided every bonus we bought. The three standard buys drew none, and each paid back under half its price. In the Guaranteed Dwarf round it collected the board on every spin, its coin reaching 522x by the end. A chest that Dynamite opened grew to 2,033x beside it, and that round was the only buy to beat its cost.

Fire in the Hole 2 end of our Guaranteed Dwarf buy: YOU WON 1.00 x 4150, 4150.00, Spins played 15, total cost 3,600Our Guaranteed Dwarf buy ended at 4,150.00 after 15 spins. FluxPlays demo test, 1 November 2026.

The base game collapsed often, but mostly into small wins, and no Lucky Wagon Spins came in the hundred spins. The xBet did not help either: its ten spins paid nothing and never triggered the round. Lucky Draw handed us the top 5 Bonus level, and a Dwarf landed in it too.

Elbeerado, xSplit and Wild Mining did not show up in what we logged, so they come from the rules. Five bought rounds of a game rated Extreme describe how the Dwarf changes a round. They cannot rank the buys by return.

Fire in the Hole 2 end of our 5 Bonus Lucky Wagon Spins buy: YOU WON 1.00 x 170, 170.00, Spins played 25, total cost 600Our 5 Bonus buy ended at 170.00 after 25 spins, with no Dwarf. FluxPlays demo test, 1 November 2026.

Is Fire in the Hole 2 worth playing?

Fire in the Hole 2 earns its place for one reason: the Dwarf, and the chance to pay for a round that starts with one. Without it, Lucky Wagon Spins are a slow coin board. With it, every spin sweeps the board again. That is a strong round, but the cheap route to it is luck, and the sure route costs 3,600 times the bet.

Pick Fire in the Hole xBomb if you want the same mine with cheaper buys and a published natural trigger of 1 in 200 spins. Choose Fire in the Hole 2 if the Dwarf is the part you play for and you want the option of buying it outright.

In the demo, try Lucky Draw before anything else. It costs less than the 4 Bonus buy, and its draw can still hand you the four-row round.

Frequently Asked Questions

Can you buy the bonus in Fire in the Hole 2, and what does it cost?+

Yes, five ways. Lucky Wagon Spins cost 70x, 200x or 600x for 3, 4 or 5 Bonus, Lucky Draw costs 175x for a random size, and Guaranteed Dwarf costs 3,600x for the 5 Bonus round with a persistent Dwarf. The xBet, at 2.5x a spin, only puts a Bonus symbol on the last inactive row.

What is the max win in Fire in the Hole 2, and how is it reached?+

The max win is 65,000x the bet, called Elbeerado, and the round ends when it lands. It comes from Lucky Wagon Spins, where a persistent Dwarf and open Collect Chests keep collecting a growing board on every spin. The rules give the simulated odds as 1 in 17 million rounds.

What is the difference between Fire in the Hole 2 and Fire in the Hole xBomb?+

The mine, xBomb Wilds and Lucky Wagon Spins are the same idea. The sequel raises both the cap and the top bet, and adds xBet, Lucky Draw and the Guaranteed Dwarf buy to the three Lucky Wagon buys of the original.

Which bonus buy is best in Fire in the Hole 2?+

By the rules, the 4 Bonus buy is the value pick: almost the RTP of Guaranteed Dwarf at a small part of its price, and higher than the 5 Bonus buy. Guaranteed Dwarf is the only one that removes the luck of finding a Dwarf. It was the only one of our five buys that paid back more than it cost.

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