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Peter & SonsReleased 21 Nov 2022
Dungeon Tower MultiMax Demo & review
- RTP
- 96.1%
- Volatility
- High
- Max win
- 20,000x
- Grid
- 5x5
A 5x5 line-grid slot where every win drops Wilds that raise the multiplier above their reel, and Monster Free Spins keep those multipliers from one spin to the next.
Written by Hampus GravePublished 9 Nov 2026Updated 11 Nov 2026
Our #1 pick to play for real

Dungeon Tower MultiMax at YEET
10% weekly lossback
7.8/10
Only if the free spins are what you came for. Reel multipliers that survive from spin to spin and multiply together across a row are the one idea here that earns attention. The main game is the drawback: by Yggdrasil's own split it carries most of the RTP while paying in small line wins, and our base spins were slow going. A bonus chaser will find the point of it faster than a spinner will.
Who it suits
Play this if…
- Bonus chasers who like a build: the pots keep their values for the whole of Monster Free Spins
- Bonus buyers: the buy starts the round directly, at 7 to 11 spins
- You like a mechanic you can follow: a row multiplies each reel it crosses
Skip this if…
- Short-session players: the base game resets its multipliers after every spin
- Anyone who wants steady line wins: the top of the paytable pays very little alone
- Players who dislike luck of the draw in a bonus: the buy can land on the smallest award
Where to play Dungeon Tower MultiMax
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18+ · T&Cs apply · Offer checked 7 Oct 2026
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Dungeon Tower MultiMax: Full Review
Every win in Dungeon Tower MultiMax clears its symbols and drops Wilds that raise a multiplier above their reel, and in Monster Free Spins those multipliers carry over from spin to spin. Peter & Sons built this 5x5 line grid and Yggdrasil released it in November 2022. It suits bonus chasers and buyers happy to put everything on one feature, less so anyone who needs the reels to pay between bonuses.
Dungeon Tower MultiMax game information
- Provider
- Peter & Sons
- Release date
- 21 November 2022
- Grid
- 5 x 5 (reels x rows)
- How it pays
- Lines of 3+ in any row or column
- RTP
- 96.1%
- Volatility
- High
- Max win
- 20,000x the bet
- Bet range
- $0.20 to $50
- Buys and modes
- 1 buy, 1 paid mode, see the table
- Hit frequency
- 23.64%
How Dungeon Tower MultiMax works
Three or more matching symbols in a straight line, down a reel or across a row, make a win. Those symbols are removed, one to three Wilds land at random in the empty spots, and a cascade fills whatever is left. Wilds substitute for everything except the Scatter and stay on the grid until they are part of a win.
| Symbol | 5 / 4 / 3 in a line at $1 |
|---|---|
| Wild book, goblin, skeleton | $2.30 / $1.10 / $0.50 |
| Purple rat, pink spider | $1.10 / $0.50 / $0.20 |
Those are the top rows of the paytable, and the rune symbols sit below them. Five of the best symbol in a line pays little more than twice the bet, so a line alone never makes a round. The number above the reel does.
Paytable page 1 of 5 at a $1.00 bet, showing the Wild and the top four symbols. FluxPlays demo test, 9 November 2026.
The base game after our 100 spins, with a pot above each reel for its multiplier. FluxPlays demo test, 9 November 2026.
Reel multipliers: what stays and what resets
Each of the five reels has a multiplier, shown in the pot above it, and every Wild placed on a reel raises that value by one. Values update before they are applied to a win.
The direction of the win decides how it counts. A vertical win uses only the multiplier on its own reel. A horizontal win multiplies together the values of every reel it crosses, and that is what makes the row the line you want. By the rules, a row across reels at two and three pays six times its line value. Add a third reel at 2x and it pays 12x. On a row of three skeletons, $0.50 in the paytable, that top step would be $6.00.
When the game round is over, all five multipliers go back to 1. In the base game that means after one spin and its cascades, so the numbers have little time to build. That single reset rule is why the free spins matter so much more than the base game here.
Monster Free Spins: how they trigger
Three, four or five Scatters in the main game award 7, 9 or 11 free spins, played at the bet that triggered them. Everything works as it does in the base game with one change: the reel multipliers persist after each free spin. The rules call them unlimited, and nothing clears them until the round ends.
A bought round and a Scatter round play the same way once they start. Early spins build values in the pots, and later spins are played with whatever the pots have become. A long horizontal line late in the round is what the whole game is arranged around.
A free spin in our bought round: the first reel's pot has reached 2x with six spins to go. FluxPlays demo test, 9 November 2026.
Buy Free Spins and Golden Bet: prices and what you get
Two paid options sit beside the reels, and they do different jobs: one starts the round, the other only improves your odds of reaching it.
Buys and paid modes
Prices at a $1 bet, with our test result
Random Free Spins
$80
Bonus buy
7 to 11 Monster Free Spins, drawn at random
Our testOne round: $84.60 back ($80 in)
Golden Bet
$1.20 a spin
Paid mode, per spin
Doubles the chance of hitting Free Spins
Our test10 spins: $20.80 back ($12 in)
| Option | Price at $1 | What you get | Our test |
|---|---|---|---|
| Random Free SpinsBonus buy | $80 | 7 to 11 Monster Free Spins, drawn at random | One round: $84.60 back$80 in |
| Golden BetPaid mode, per spin | $1.20 a spin | Doubles the chance of hitting Free Spins | 10 spins: $20.80 back$12 in |
The buy awards 7 to 11 free spins at random, the same range the Scatters cover, so a bought round can come in at the small end. Golden Bet adds a fifth to your stake and doubles the chance of hitting Free Spins. The rules give neither option its own RTP.
The buy panel at a $1.00 bet: Random Free Spins for $80.00. FluxPlays demo test, 9 November 2026.
RTP, volatility and max win
The rules print a 96.1% RTP and describe the game as high volatility. Yggdrasil's page splits that RTP further, giving 70.3% to the main game, which leaves about a quarter of the return outside it. That is the feature's share, and for us it is the reason the base game feels so sparse.
The same page lists a maximum multiplier of 20,000x and a maximum win of €1,000,000. The demo's rules state no cap of their own and do not say what happens at one.
Our Dungeon Tower MultiMax demo test
FluxPlays demo test
9 November 2026, demo running 96.1% RTP
Base game spins
100
at $1 per spin
Staked
$100
Paid back
$40.80
40.8% of stake, -$59.20
Winning spins
18 of 100
18% of spins paid something
Biggest win
$11.90 (11.9x)
best base-game spin, from the server log
Free spins triggered
0
natural triggers in the session
Played on Yggdrasil's public demo (rules version 1, dated 01/04 2022) on 9 November 2026, in USD demo credits read as dollars, from an 11,000 balance. The demo opened at 2.00 and was lowered to 1.00 for every round; the buy and Golden Bet are priced from that bet. One stray 1.00 spin after the 100, from a mis-click, is logged apart and is not counted in the totals. Every round was checked against the game server: 10,953.20 at the end on the server and on screen, 0 mismatches.
The bought round did what the rules describe. Over seven free spins the persisted multipliers kept growing, and the win readout stepped up through $21.40 before finishing on $84.60. That one round is the clearest look at the mechanic we got.
The base game was thin by comparison. Only 18 spins won anything, and the best of them, spin 65, paid $11.90. One logged session tells you how the game moves and nothing about what it returns over time.
Scatters never lined up, so natural Monster Free Spins and the 9 and 11 spin awards stayed unseen and come from the game's rules.
The settled board after our bought Monster Free Spins: WIN $84.60, balance $10,944.40. FluxPlays demo test, 9 November 2026.
Is Dungeon Tower MultiMax worth playing?
The feature, yes. The base game, no, and you should know that is the deal you are making. The reel multiplier is a clean idea, and multiplying across a row gives a round real room to run. The drawback is everything around it: long stretches of small line wins while you wait.
The closest choice is Potion Power, also from Peter & Sons on a 5x5 line grid. Pick Dungeon Tower MultiMax if you want multipliers that live above the reels and multiply together across a row. Pick Potion Power to watch the Wilds themselves grow and stick to the board.
In the demo, try one buy and keep your eye on the pots above the reels rather than the win total. It is the fastest way to see whether this kind of slow build is for you.
Frequently Asked Questions
How do you trigger Monster Free Spins in Dungeon Tower MultiMax?+
Land three, four or five Scatters in the main game for 7, 9 or 11 free spins at the bet that triggered them. The round plays like the base game with one change: the multipliers above the reels stay in place after each free spin and only clear when the round is over.
How do the reel multipliers work in Dungeon Tower MultiMax?+
Each reel has its own multiplier, and every Wild placed after a win raises that reel's value by one. A vertical win uses the one multiplier above its reel. A horizontal win uses all the multipliers on the reels it crosses, multiplied together, which is how a row gets expensive quickly.
Can you buy the bonus in Dungeon Tower MultiMax, and what does it cost?+
Yes. Random Free Spins cost 80x the bet in the demo and award 7 to 11 free spins at random. Golden Bet is the cheaper route, at 1.2x per spin, and doubles the chance of triggering the round on its own instead of guaranteeing it.
What is the max win in Dungeon Tower MultiMax?+
Yggdrasil's game page gives a maximum multiplier of 20,000x. The demo's own rules state no cap, so that page is the source. The rules do not describe a route to it, but Monster Free Spins are the only place the reel multipliers stay in play between spins.

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