Real screenshot from our demo test, 28 Oct 2026

Push GamingReleased 14 Sept 2018

Jammin' Jars Demo & review

7.3/10

An 8x8 cluster game from Push Gaming where Jam Jar wilds grow their own multipliers, move after each win and stay put through the free games.

Hampus Grave, Founder & CEO at FluxPlaysWritten by Hampus GravePublished 30 Oct 2026

Demo coming soon

Play money · no sign-up · no deposit

Where to play Jammin' Jars for real ↓

RTP
96.83%
Volatility
High
Max win
19,998.45x
Grid
8x8
Our demo test · 28 Oct 2026100 spins at $1Base return37.9%$37.90 of $100Winning spins26 of 100Bonuses seen0in the base spinsBought1 buySee the full test ›
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FluxPlays verdict

Our verdict

How we score
Gameplay
7
Bonus potential
7.5
Visual design
8
Value (RTP and variance)
7

Yes, if you like watching a multiplier grow on a wild you can follow around the grid. Every Jam Jar gains a step each time it helps a win and moves instead of disappearing, and in the free games the jars stay with their values. The drawback is the base game, where jars rarely meet big fruit clusters, so the six free games carry most of the potential.

Who it suits

Play this if…

  • Players who like multipliers they can follow: each Jam Jar shows its own value and moves to a new square after every win it joins
  • Bonus buyers: the free games can be bought, and the buy's RTP sits close to the base game's
  • Learners: the cluster rules and the jar's three jobs make sense within a few cascades

Skip this if…

  • Short-session players who want regular returns: most cascades pay small, and big clusters of top fruit are rare
  • You want a long bonus: the free games last six spins, and their value rests on the jars that land
  • Players who like a choice of features: there is one bonus round and one buy, with nothing in between

Where to play Jammin' Jars

Jammin' Jars is available at these casinos we have tested and reviewed. How we test casinos

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    YEET

    18+ · T&Cs apply

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    FluxPlays score 7.5

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    • min deposit €10
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    18+ · T&Cs apply · Offer checked 7 Oct 2026

  • Betlabel casino logo

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    FluxPlays score 7.0

    E-wallet payout inside 24 hours in our test

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    18+ · T&Cs apply · Offer checked 7 Oct 2026

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Jammin' Jars: Full Review

In Jammin' Jars the multiplier lives on the wild: every Jam Jar that helps a cluster win gains a step on its own multiplier, then hops to an empty square before the next cascade. Push Gaming released this 8x8 original in September 2018, and Jammin' Jars 2 followed in 2021. It suits players who like to follow a few wilds as they grow over a round, and buyers, since the free games can be bought.

Jammin' Jars game information

Provider
Push Gaming
Release date
14 September 2018
Grid
8 x 8 (reels x rows)
How it pays
Cluster pays, 5+ symbols
RTP
96.83% (casinos may also run 94.25%)
Volatility
High
Max win
19,998.45x the bet
Bet range
$0.20 to $100
Bonus buy
Free Games 84x (RTP 96.49%)
Jammin' Jars base game: an 8x8 grid of strawberries, oranges, raspberries, apples, plums and blueberries under the logoJammin' Jars before our first spin, at the demo's opening 0.40 bet: six fruits on an 8x8 dance floor and no jar in sight. FluxPlays demo test, 28 October 2026.

How Jammin' Jars works

Wins come from clusters of five or more matching fruits touching horizontally or vertically, and one symbol can count in more than one cluster. Winning fruit is removed, everything above falls, and new symbols cascade in until nothing new connects.

The strawberry tops the paytable and the blueberry sits at the bottom, with each fruit paying in ten bands from 5 symbols up to 25 or more. Pays climb steeply with size: a cluster of 25 or more strawberries pays 100 times what five of them do. That steepness is the key to the game, because the jars are what turn a big cluster into a big win.

Jam Jars: what stays on the grid

The Jam Jar is the only special symbol, and it does three jobs. It is a wild for every fruit. It carries a multiplier that starts unboosted and rises by one step each time the jar helps a win, applied to every win it joins. And it moves: after helping a cluster, the jar steps to a neighbouring empty square before the collapse, then holds its place while the fruit around it falls.

That last rule is why the jars matter. A jar does not leave with the cluster it helped, so on a long cascade chain it can join a second and a third win, gaining a step each time. The rules we captured do not say how two jars in the same cluster combine, so this page makes no claim about it.

The Rainbow Feature

After any collapse that does not win, the Rainbow Feature can trigger at random and drop one or more Giant Fruits onto the grid. Each one turns every square it covers into its fruit, which can build a large cluster in one move. It is the base game's other route to a big hit, beside a jar riding a long cascade chain.

Free spins: how they trigger

Three or more Jam Jars anywhere start the Free Games Feature with 6 free games. Jars stay on the grid for the whole round and keep their multipliers, so a jar's value carries from one free game into the next. By the rules, a jar that helps two clusters in the first free game starts the second already at x3, and it can only climb from there.

Jammin' Jars free game 3 of 6: sticky Jam Jars marked x2, x4 and x5 waiting on an otherwise empty 8x8 grid between spinsFree game 3 of 6 in our bought round: three jars at x2, x4 and x5 held their squares while the grid refilled around them. FluxPlays demo test, 28 October 2026.

Can you buy the bonus?

Yes. The Bonus Buy sells the Free Games Feature outright after a confirmation, at the price in the table above, and by the rules it returns a touch less in theory than normal play. It is the only paid option in the game.

Jammin' Jars Bonus Buy panel: three Jam Jars, base bet 1.00 fun, Feature Cost 84.00 fun and RTP 96.49% above a BUY buttonThe Bonus Buy panel at a 1.00 base bet: 84.00 for the free games, at the buy's own stated RTP. FluxPlays demo test, 28 October 2026.

RTP, volatility and max win

Push also lists a 94.25% version of the game, and the casino picks which one it runs, so the game's information panel is where to confirm it. Push rates the volatility High. The rules cap any one round at 19,998.45x the bet, a figure usually rounded to 20,000x elsewhere.

Our Jammin' Jars demo test

FluxPlays demo test

28 October 2026, demo running 96.83% (Bonus Buy 96.49%) RTP

Base game spins

100

at $1 per spin

Staked

$100

Paid back

$37.90

37.9% of stake, -$62.10

Winning spins

26 of 100

26% of spins paid something

Biggest win

$8 (8x)

a four-step cascade chain in the base game; no natural free games

Free spins triggered

0

natural triggers in the session

Bonus buys tested

  • Bonus Buy (Free Games)

    6 free games: 2.55 on the trigger spin plus 20.45 in the free games; sticky jars climbed to x6; a single result

    $84 in

    $23 back

    0.27x its price

    23x the $1 bet

Played on Push Gaming's official demo (pushgaming.com) on 28 October 2026, in "fun" credits read as dollars, from a 1,000 balance. The demo opened at 0.40; all 100 base spins ran at 1.00 and the Bonus Buy cost 84.00 at that base bet. Build: server 2.8.0, client 12.23.4, from the rules. The session ends at 876.90 on the server and on screen.

The bought round showed both what the sticky jars do and what they need. The trigger spin landed three jars, two of them already at x2. Through six free games the jars held their squares and kept climbing, with x6 the highest we saw. What they never met was a large cluster of top fruit, so the round paid $23.00 against its price.

The base game paid on about a quarter of spins, almost all of it small cascades, and no three-jar trigger came. Its best was a four-step cascade chain on spin 22. No Giant Fruits fell for us, so the Rainbow Feature is described from the rules. A hundred spins and one bought round are too few to say anything about the game's return.

Jammin' Jars free games end screen reading CONGRATULATIONS YOU HAVE WON 20.45 DURING FREE SPINS, from our bought round at 1.00End of the bought free games: 20.45 from the six games, which with the trigger spin made $23.00 for the round. FluxPlays demo test, 28 October 2026. Jammin' Jars after the bought bonus: x2 and x6 Jam Jars on the board, WIN 23.00 and BALANCE 876.90 at a 1.00 total betThe settled board after the buy: WIN 23.00 for the whole round, with the x6 jar still where the last free game left it. FluxPlays demo test, 28 October 2026.

Is Jammin' Jars worth playing?

For a player who follows multipliers, yes, and the free games are the reason: six games in which every jar keeps its value and its square. The base game is quicker to read than to enjoy, with frequent cascades that mostly pay small. For us, a wild that hops to the next square after each win is still one of the neater ideas in cluster slots.

Pick Sugar Rush if you want multipliers fixed to squares on the grid, doubling up to x128 and kept all round in its free spins. Stay with Jammin' Jars when the multiplier should travel with the wild and a short bonus suits you.

In the demo, follow one jar through a long cascade chain in the base game. How many steps it gains before the chain ends is the whole game in miniature.

Frequently Asked Questions

What is the max win in Jammin' Jars?+

19,998.45x the bet per round, by the rules, which is why it is often quoted as 20,000x. A win that size needs Jam Jars with high multipliers inside large clusters of top fruit, most likely in the free games, where every jar keeps its value from spin to spin.

How do you trigger free spins in Jammin' Jars?+

Land three or more Jam Jars anywhere on the grid for 6 free games. Jars stay on the grid through the round and keep their multipliers, so each one can grow from game to game. No natural trigger came in our base spins, so we bought the round.

Can you buy the bonus in Jammin' Jars?+

Yes, for 84x the base bet, with a stated RTP of 96.49% against 96.83% for normal play. The buy opens the same six free games that three jars give, starting from a trigger spin that lands the jars for you.

How do the Jam Jar multipliers work?+

Each Jam Jar is a wild with its own multiplier, which rises by one step every time the jar helps a winning cluster and applies to the wins it joins. After each win the jar moves to an empty neighbouring square and holds there while the fruit around it falls, so one jar can join several wins in a chain.

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