Real screenshot from our demo test, 3 Nov 2026

Relax GamingReleased 6 Feb 2024

Money Cart 4 Demo & review

7.3/10

The fourth Money Cart: a re-spin-only game on a 6x4 grid whose locked rows open above and below, with twenty specials and the highest cap in the series.

Hampus Grave, Founder & CEO at FluxPlaysWritten by Hampus GravePublished 5 Nov 2026

Play money · no sign-up · no deposit

Where to play Money Cart 4 for real ↓

RTP
96%
Volatility
High
Max win
15,000x
Grid
6x4, up to 6 x 8
Our demo test · 3 Nov 2026100 spins at $1Base return127.8%$127.80 of $100Winning spins13 of 100Bonuses seen13in the base spinsBoughtNoneno buy in the gameSee the full test ›
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FluxPlays verdict

Our verdict

How we score
Gameplay
7
Bonus potential
8
Visual design
7
Value (RTP and variance)
7

Yes, for a re-spin player who wants the Money Cart round at its busiest. An Arms Dealer that creates specials, a Necromancer that revives them and an Upgrader that makes them persistent give a round more ways to grow than any earlier Money Cart. The cost is a lower RTP than the first game and base spins that never pay.

Who it suits

Play this if…

  • Hold-and-win fans: the series' biggest crew works on a grid that can double in size
  • Series fans: the Arms Dealer, Upgrader and Unlocker are new to the Money Cart games
  • Max-win hunters who skip buys: the cap is the highest of the four Money Carts

Skip this if…

  • Short-session players: base spins pay nothing, and rounds without a persistent special stay small
  • Learners: twenty specials are a lot to follow, and the first Money Cart is easier to read
  • Bonus buyers: nothing here can be bought, so the three symbols have to land on their own

Where to play Money Cart 4

Money Cart 4 is available at these casinos we have tested and reviewed. How we test casinos

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    YEET

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    • min deposit €10
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    18+ · T&Cs apply · Offer checked 7 Oct 2026

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    FluxPlays score 7.0

    E-wallet payout inside 24 hours in our test

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    • min deposit €10
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    18+ · T&Cs apply · Offer checked 7 Oct 2026

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Money Cart 4: Full Review

The fourth Money Cart moves the series to a 6x4 grid and changes how the board grows: instead of new reels at the side, locked rows open above and below. Relax Gaming released it in February 2024 with twenty special symbols, including an Arms Dealer that turns coins into specials and an Upgrader that makes specials persistent. It suits re-spin players who want the busiest round in the series and the highest cap of the four.

Money Cart 4 game information

Provider
Relax Gaming
Release date
6 February 2024
Grid
6 x 4, up to 6 x 8 (reels x rows)
How it pays
Re-spins only (no paylines)
RTP
96.00%
Volatility
High
Max win
15,000x the bet
Bet range
$0.10 to $60
Bonus buy
Not available
Money Cart 4 base game at a 1.00 bet: an empty 6x4 grid with two locked rows above and two below, and the sign showing one coin equals 0.10The empty 6x4 grid before our first spin, with the four locked rows above and below it. FluxPlays demo test, 3 November 2026.

How Money Cart 4 works

Base spins do one thing: look for three symbols. There are no paylines and no wins outside the re-spin round, and every amount on the grid is a coin count, at ten coins a bet, which makes one coin 0.10 at $1.

How the round fits together:

  1. Three or more symbols anywhere start 3 re-spins, and gold Persistent symbols count toward the three.
  2. Every new symbol resets the counter to 3, and Reset Plus raises that reset by one.
  3. Filling a row unlocks the next one, and an Unlocker opens one directly, up to four extra rows.
  4. Specials work on the values: Collectors and Payers move them, Snipers double them, and the Arms Dealer and Necromancer make more specials act.
  5. Upgraders and the Persistent Shapeshifter turn a round's specials persistent, so they act on every spin left.

Step 5 carries the game. A one-off special acts once and becomes a value; a persistent one repeats its work at the end of every re-spin until the round ends, and the later rows give it more to work on.

How the extra rows unlock

The four locked rows sit two above and two below the grid from the first spin. Filling a row opens an extra one, and so does an Unlocker, so a round can grow from 24 positions to 48. New rows mean more places for coins and specials to land, and more symbols for a Payer or Sniper to reach.

Money Cart 4 paytable page: the Unlocker unlocks a locked row, Reset Plus adds one to the reset count, the Upgrader makes 1 to 3 specials persistentThe paytable page for the Unlocker, Reset Plus and Upgrader, above the 150,000-coin line. FluxPlays demo test, 3 November 2026.

How the special symbols work

Ordinary Bonus coins reveal 1 to 10 coins. The twenty specials fall into a few families, and most have a gold Persistent version:

SymbolWhat it doesPersistent version
CollectorTakes every visible value into its ownYes
Adjacent CollectorTakes the values of its 8 neighboursYes
PayerAdds its value to every other symbolYes
Adjacent PayerAdds its value to the symbols next to itYes
SniperDoubles the symbols it targetsYes
Collector PayerAdds its targets' values to its own, then pays the new value back to eachYes
Arms DealerConverts 1 to 4 symbols into specials, which then actYes, converting 1 symbol every spin
NecromancerBrings 2 to 7 used non-persistent specials back to act againYes
ShapeshifterBecomes a Collector, Payer, Sniper, Collector Payer, Arms Dealer or Unlocker each spinPersistent only
UnlockerOpens a locked rowNo
Reset PlusAdds one to the spin reset countNo
UpgraderTurns 1 to 3 specials into their Persistent versionsNo

For us the Arms Dealer and the Upgrader are what make this the strongest Money Cart. The first turns ordinary coins into specials, and the second makes them permanent, so a round no longer depends only on which gold symbols happen to land.

Our best round shows the stacking. On spin 76 the cart held six specials and not one ordinary coin: two Snipers, a Payer, a Collector, an Arms Dealer and a Persistent Necromancer that kept reviving the used ones. With two re-spins left the TOTAL board read 92 coins, and by the end of the round the same six symbols held 486.

Money Cart 4 re-spins from spin 76: a Persistent Necromancer, two Snipers, a Payer, a Collector and an Arms Dealer, SPINS LEFT 2 and TOTAL WIN 92Spin 76's round with two re-spins left: six specials on the grid and 92 coins on the board. FluxPlays demo test, 3 November 2026. Money Cart 4 spin 76 round settled at a 1.00 bet: Sniper 56, Arms Dealer 192, Persistent Necromancer 72, Sniper 42, Payer 32, Collector 92, WIN 48.60The same round, settled: the six specials add up to 486 coins and WIN reads 48.60. FluxPlays demo test, 3 November 2026.

What changed from Money Cart

FeatureMoney CartMoney Cart 4
Grid5x4, up to 2 extra reels6x4, up to 4 extra rows
How the board growsWidenersFull rows and Unlockers
Special symbols520
Symbols that make others actNoneArms Dealer, Necromancer, Upgrader
Cap2,000x15,000x
RTP in the rules98.00%96.00%

The two games sit at opposite ends of the series. Money Cart 4 trades two points of RTP for a cap seven and a half times higher and a symbol list four times as long.

RTP, volatility and max win

The game rules give one return, the 96.00% in the table, with no lower version listed. Volatility is not stated in the rules or on Relax's page, and review sites settle on High.

No round can pay more than 150,000 coins, and at ten coins a bet that is the 15,000x on Relax's page. Ordinary coins reveal 10 at most, so the route there runs through persistent specials working for many re-spins on a grid opened to eight rows, the round our spin 76 hinted at on a smaller scale.

Our Money Cart 4 demo test

FluxPlays demo test

3 November 2026, demo running 96.00% RTP

Base game spins

100

at $1 per spin

Staked

$100

Paid back

$127.80

127.8% of stake, +$27.80

Winning spins

13 of 100

13% of spins paid something

Biggest win

$48.60 (48.6x)

9 re-spins with 2 Snipers, 2 Payers, a Persistent Necromancer, a Collector and an Arms Dealer: 486 coins

Free spins triggered

13

natural triggers in the session

Played on Relax Gaming's public fun client (version 1.0.8) on 3 November 2026, in FUN credits read as dollars, from a 5,000 balance. The demo opened at 2.00 and was lowered to 1.00 before spin 1, so one coin was worth 0.10. The game has no buy or paid mode. Quick spin on, portrait window. The thirteen wins were all re-spin rounds (spins 7, 9, 24, 27, 44, 52, 59, 75, 76, 77, 81, 88 and 100). Closing balance 5,027.80 on the server.

Two rounds paid more than half of everything we won, and both had a persistent special working from early on. The round from spin 7 ran a Persistent Sniper with an Adjacent Payer and a Collector and paid $24.50, while the spin 76 round above was the Necromancer at work. The other eleven rounds, built on bare coins or one-off specials, mostly paid between 2x and 8x the bet. An Unlocker landed once, but no round opened all four rows, and the Upgrader, the Shapeshifter, the Adjacent Collector and Reset Plus did not appear, so their part of this page rests on the rules. Thirteen rounds say how the round plays, but they cannot measure its return.

Money Cart 4 re-spins from spin 7: the gold Persistent Sniper firing at two targets beside a Payer and a Collector, SPINS LEFT 2 and TOTAL WIN 61Spin 7's round partway through: the Persistent Sniper marks its targets, with 61 coins on the board. FluxPlays demo test, 3 November 2026.

Is Money Cart 4 worth playing?

Not for the spins between rounds, but yes for the round itself. No earlier Money Cart has as many ways to grow a total: specials that create specials, specials that revive them, and Upgraders that make them permanent, on a grid that can double in size. The base game still pays nothing, and the RTP is lower than the first game's.

Pick Money Cart if you want the round at its simplest, with five specials and the higher RTP. If you want a similar row-growing cart behind a base game and two bonus buys, with a far higher cap, Money Train 4 is the one to choose. Choose Money Cart 4 for the deepest re-spin round you can play without buying.

In the demo, read the Arms Dealer, Necromancer and Upgrader entries before your first round. Those three decide whether a round keeps growing after its first few specials have acted.

Money Cart 4 paytable page: the Arms Dealer converts 1 to 4 symbols into feature symbols, the Persistent one converts one a spinThe paytable page for the Arms Dealer, the Persistent Arms Dealer and the Necromancer. FluxPlays demo test, 3 November 2026.

Frequently Asked Questions

How do you trigger the bonus in Money Cart 4?+

Land three or more symbols anywhere on the 6x4 grid; gold Persistent symbols count toward the three. You get 3 re-spins, and each new symbol resets the counter. There is no other way in, since the game has no buy and base spins pay nothing. Our session triggered the round thirteen times.

What is the max win in Money Cart 4, and how is it reached?+

150,000 coins in one round, which is 15,000x the bet at ten coins a bet. Coins start small, so the route runs through persistent specials, ideally ones an Upgrader created, acting on every re-spin of a grid opened to all eight rows.

What is the difference between Money Cart 4 and Money Train 4?+

Money Cart 4 is the re-spin round on its own: no base-game wins and no buy. Money Train 4 puts a similar cart behind a 6x6 scatter-pays base game with two bonus buys, and its cap is ten times higher. Pick the Cart for the round alone, the Train for buys and a base game.

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