Real screenshot from our demo test, 28 Oct 2026
Hacksaw GamingReleases 3 Dec 2026UPCOMING
Hellmageddon Demo & review
A 5x4, 1,024-ways Hacksaw slot where Coins fill a bar above each reel and the bars multiply each other from left to right, with Dynamite boosting the Coins.
Written by Hampus GravePublished 28 Oct 2026
Play money · no sign-up · no deposit
- RTP
- 96.3%
- Volatility
- Medium
- Max win
- 10,000x
- Grid
- 5x4

Play Hellmageddon for real at YEET
FluxPlays verdict
Our verdict
One mechanic makes Hellmageddon worth playing: CoinWays, where each reel's Coin total multiplies the next, so a Coin on all five reels pays far more than any ways win. Bonus buyers and patient bonus chasers get the most from it. The drawback is how seldom the base game finished a chain in our session: the best base spin outside the free spins paid $4.40.
Who it suits
Play this if…
- Bonus buyers: Damned and Doom secure the reels a chain needs, and the buy menu runs from High to Extreme
- You like a visible sum: each reel shows its bar, and the product lands at the end
- Bonus chasers: both free-spins rounds add Coins and Dynamite to every spin
Skip this if…
- Short-session players: ways wins are tiny, and chains in the base game stayed small for us
- You want the Coins to arrive often in the base game: only the paid modes secure them
- Anyone wary of the art: the paytable includes a noose, and the Coins carry pentagrams
Where to play Hellmageddon
Hellmageddon is available at these casinos we have tested and reviewed. How we test casinos

YEET
18+ · T&Cs apply

SafeCasino
FluxPlays score 7.5
Skrill withdrawal paid out in 18 hours in our test
400% up to €4,000 + 1,200 free spins
- 40x wagering
- min deposit €10
- 30 days
400% welcome package up to 4,000 over four deposits, each 100% up to 1,000 plus 300 free spins. 40x wagering on bonus and free spin winnings. Minimum 10 to activate, 200 for the full 300 spins. 30 day validity. Free spins run on Pragmatic Play games.
18+ · T&Cs apply · Offer checked 7 Oct 2026

Betlabel
FluxPlays score 7.0
E-wallet payout inside 24 hours in our test
200% up to €1,500 + 150 free spins
- 35x wagering
- min deposit €10
- 7 days
200% welcome package up to 1,500 plus 150 free spins over four deposits: 100% up to 300 + 30 FS, 50% up to 350 + 35 FS, 25% up to 400 + 40 FS, 25% up to 450 + 45 FS. 35x wagering, 7 day window. Minimum 10 first deposit, 15 thereafter. Crypto deposits are not bonus eligible.
18+ · T&Cs apply · Offer checked 7 Oct 2026
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Hellmageddon: Full Review
Every Coin in Hellmageddon adds to its reel's Coin Bar, and the five bars then multiply each other from left to right, so a Coin on every reel turns single digits into hundreds of times the bet. Hacksaw Gaming has it scheduled for December 2026, and this review is built on the pre-release demo we played. Dynamite raises the Coins around it, and two free-spins bonuses bring more of both. It suits bonus buyers and players who like watching a multiplication build, more than anyone after steady ways wins.
Hellmageddon game information
- Provider
- Hacksaw Gaming
- Release date
- 3 December 2026
- Grid
- 5 x 4 (reels x rows)
- How it pays
- 1,024 ways
- RTP
- 96.3% (casinos may also run 94% or 92% or 86%)
- Volatility
- Medium
- Max win
- 10,000x the bet
- Bet range
- $0.10 to $2,000
- Buys and modes
- 2 buys, 3 paid modes, see the table
How Hellmageddon works
Wins use 1,024 ways on a 5x4 grid: the same symbol on reel 1 and each reel after it, in any row. After every win, Super Cascades clear all symbols of the winning type and drop new ones in. The paytable is kept small on purpose, with the finger-gun hand at the top.
| Symbol | Five / four / three of a kind ($1 bet) |
|---|---|
| Finger-gun hand | $1.00 / $0.80 / $0.50 |
| Skull-faced creature, bull skull | $0.80 / $0.50 / $0.30 |
| Boot, hat | $0.50 / $0.30 / $0.20 |
| Knife, horseshoe, noose, lighter, book | $0.30 / $0.20 / $0.10 |
How the features connect:
- Bronze, Silver and Gold Coins land with values and fill the Coin Bar above their reel.
- Coins on adjacent reels from reel 1 form a CoinWays win, and the reel totals multiply.
- Dynamite beside a chained Coin raises every Coin around it before the win is counted.
- Three FS symbols start Hellcation and four start Tandemonium, both richer in Coins and Dynamite.
- Five buy cards sell both bonuses, or secure Coins on set reels for every spin.
CoinWays carries the game. Ways wins are small change beside it.
The pre-release demo's intro: CoinWays adds values to the Coin Bar, under a volatility meter showing 3 of 5. FluxPlays demo test, 28 October 2026.
CoinWays and Dynamite: how the Coin Bars multiply
Each Coin adds its value to the bar above its reel:
| Coin | Values |
|---|---|
| Bronze | 1x, 2x |
| Silver | 3x, 4x |
| Gold | 5x to 10x |
A chain needs a Coin on reel 1, then on each reel after it. The bars of the chained reels are multiplied together left to right, and the first reel without a Coin stops the chain. The rules' own example shows the scale: bars of 2, 3, 2, 7 and 3 pay 252x the bet. So reach matters more than size, because a fifth reel multiplies everything before it.
Dynamite counts when it lands in the 3x3 square around a Coin in a chain. It adds between 1x and 10x to every Coin in that square before the win is worked out. Up to five can land on one spin, and no single Coin can grow past 60x.
Damned spin 1 shows the whole thing. Reels 1 to 5 held Coins of 3, 3, 6, 5 and 5, the Gold Coins on reels 3 and 4 raised by Dynamites of +2 and +1. Multiplied out, that is 1,350x, and with a few cents of ways wins on top the spin paid $1,350.80.
Damned FeatureSpins spin 1, a $100 demo spin: one Coin on each reel, two of them boosted by Dynamite, multiplied to $1,350.80. FluxPlays demo test, 28 October 2026.
Free spins: how they trigger
Three FS symbols start Hellcation and four start Tandemonium, each with ten free spins. During either bonus, two more FS symbols add two spins and three add four.
Hellcation
Hellcation raises the chance of Coins and Dynamite on every spin. Nothing else changes, so a chain still needs a Coin on reel 1 and on each reel after it before anything multiplies.
Tandemonium
Tandemonium puts at least one Coin and one Dynamite on every free spin. The promise is one Coin somewhere on the grid, not one per reel, so a full five-reel chain is still left to the draw. It is the round where Dynamite is most likely to meet a chain.
Bonus buy and FeatureSpins: what each card guarantees
Hellcation and Tandemonium are bought once and start straight away. The other three cards are FeatureSpins: you pay their price on each spin for as long as the mode is on.
Buys and paid modes
Prices at a $1 bet, with our test result
BonusHunt FeatureSpins
$2 a spin
Paid mode, per spin · RTP 96.32% · High volatility
Each spin 3 times more likely to trigger a bonus
Our test10 spins: $88.20 back ($20 in)
Damned FeatureSpins
$100 a spin
Paid mode, per spin · RTP 96.24% · Very high volatility
At least one Coin on reels 1 and 2 every spin
Our test10 spins: $3,035.40 back ($1,000 in)
Doom FeatureSpins
$500 a spin
Paid mode, per spin · RTP 96.27% · Extreme volatility
At least one Coin on every reel, smallest Coin 2x
Our test10 spins: $6,152 back ($5,000 in)
Hellcation
$70
Bonus buy · RTP 96.21% · High volatility
10 free spins with more Coins and Dynamite
Our testOne round: $27 back ($70 in)
Tandemonium
$200
Bonus buy · RTP 96.28% · High volatility
10 free spins, at least one Coin and one Dynamite every spin
Our testOne round: $241 back ($200 in)
| Option | Price at $1 | Official RTP | Volatility | What you get | Our test |
|---|---|---|---|---|---|
| BonusHunt FeatureSpinsPaid mode, per spin | $2 a spin | 96.32% | High | Each spin 3 times more likely to trigger a bonus | 10 spins: $88.20 back$20 in |
| Damned FeatureSpinsPaid mode, per spin | $100 a spin | 96.24% | Very high | At least one Coin on reels 1 and 2 every spin | 10 spins: $3,035.40 back$1,000 in |
| Doom FeatureSpinsPaid mode, per spin | $500 a spin | 96.27% | Extreme | At least one Coin on every reel, smallest Coin 2x | 10 spins: $6,152 back$5,000 in |
| HellcationBonus buy | $70 | 96.21% | High | 10 free spins with more Coins and Dynamite | One round: $27 back$70 in |
| TandemoniumBonus buy | $200 | 96.28% | High | 10 free spins, at least one Coin and one Dynamite every spin | One round: $241 back$200 in |
Damned and Doom go straight at the chain. Damned secures a Coin on reels 1 and 2, the start every CoinWays win needs. Doom places a Coin on every reel with a 2x minimum, so by its rules every Doom spin completes a five-reel chain worth at least 32x, and it is the only card labelled Extreme.
The buy menu priced from a $1 bet: three FeatureSpins cards with ACTIVATE buttons and two bonus buys. FluxPlays demo test, 28 October 2026.
RTP, volatility and max win
Its rules put the base game at 96.3%. The five cards range from 96.21% to 96.32%. Hacksaw's game page lists three lower versions, set by the operator rather than the player. The intro shows 3 of 5 on its volatility meter, as Hacksaw's page does, so the table reads Medium, though the paid modes are labelled High to Extreme. The ceiling does not change between modes.
Our Hellmageddon demo test
FluxPlays demo test
28 October 2026, demo running 96.3% RTP
Base game spins
100
at $1 per spin
Staked
$100
Paid back
$46.40
46.4% of stake, -$53.60
Winning spins
35 of 100
35% of spins paid something
Biggest win
$20.70 (20.7x)
three FS symbols started Hellcation naturally; its 10 free spins paid $20.70
Free spins triggered
1
natural trigger in the session
Played on Hacksaw Gaming's official pre-release demo (client 1.30.0, game version 1.0.0) in US dollars on 28 October 2026, every round checked against the game server's log. Ten Doom spins cost the whole $5,000.00 demo balance, so they ran first in a session of their own (ending at $6,152.00). The page was then reloaded for a fresh $5,000.00 session: both buys, Damned and BonusHunt FeatureSpins, then the 100 base spins, ending at $7,048.00. Both sessions match the balance on screen. A sample this size cannot measure the RTP or the volatility.
The paid modes showed CoinWays at full size, and the base game hardly at all. Doom spin 2 had three Coins on reel 1, lifted by a +5 Dynamite into a bar of 18. With bars of 2, 8, 3 and 2 behind it, the spin paid $1,728.00. Even Doom's weakest spin paid $32.00, which is what five reels at the minimum Coin value multiply to.
Doom FeatureSpins spin 2, a $500 demo spin: reel 1's bar reached 18, then 2, 8, 3 and 2 multiplied it to $1,728.00. FluxPlays demo test, 28 October 2026.
Damned came back at about three times its cost over ten spins, but two spins made most of it. In the base game no chain was worth more than a few dollars, and the natural Hellcation on spin 95 was the only lift. BonusHunt brought a second natural Hellcation on its fifth spin, and Tandemonium took most of its total from one free spin. Read these numbers as one session's results, not a measure of how the game pays over time. No Coin reached its cap and no bonus retriggered, so both are described from the rules.
End of our bought Tandemonium: TOTAL WIN 241.00 after 10 free spins with a Coin and a Dynamite on each. FluxPlays demo test, 28 October 2026.
Is Hellmageddon worth playing?
Not for long base-game sessions, but yes for the bonuses and paid modes. CoinWays is easy to read and hard to forget: you see each reel's bar, then the product. Bonus buyers get the most from it, because Damned and Doom buy exactly the part of the chain the base game seldom supplies. Short-session players will mostly see ways wins of a few cents.
Pick Wicked Grin if you want coins and multipliers from whole reels on a tumbling grid, at the same volatility label and cap. Pick Epic SixSixSix for a 5x4 devil game with wheels that pay by themselves and a higher ceiling. Hellmageddon is the choice for Coins that multiply reel by reel.
Going by the rules, Damned is where we would start: it secures the first two links of the chain at a fifth of Doom's price. Doom is the mode to sample in the demo: every spin completes a chain, so you learn how the bars multiply before choosing a mode.
Frequently Asked Questions
How does CoinWays work in Hellmageddon?+
Each Coin adds its value to the Coin Bar above its reel. When Coins sit on adjacent reels starting from reel 1, the bars are multiplied together from left to right, and the first reel without a Coin ends the chain. Dynamite next to a chained Coin raises the Coins around it before the sum is worked out.
Can you buy the bonus in Hellmageddon, and what does it cost?+
Yes. Hellcation costs 70x the bet and Tandemonium 200x, so $70 and $200 at a $1 stake. Three FeatureSpins modes charge per spin instead: BonusHunt at 2x, Damned at 100x for a Coin on reels 1 and 2, and Doom at 500x for a Coin on every reel.
How do you trigger free spins in Hellmageddon?+
Land FS symbols together in the base game. Three start Hellcation and four start Tandemonium, each with 10 free spins, and more FS symbols during a bonus add two or four spins. Hellcation came to us naturally twice, once on base spin 95 and once inside BonusHunt.
What is the max win in Hellmageddon, and how is it reached?+
The cap is 10,000x the bet in every mode. It comes from a long CoinWays chain: five reels with a 10 each would multiply to 100,000x, far past the limit, so a full chain of Gold Coins, helped by Dynamite, is how a round gets there.

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