Real screenshot from our demo test, 19 Oct 2026

Play'n GOReleased 20 Dec 2017

Mystery Joker 6000

6.4/10

Play'n GO's 2017 follow-up to Mystery Joker: 3x3 fruit reels, five fixed lines, a Joker respin, a Mystery Wheel and a double-bet Super Meter. No free spins.

Hampus Grave, Founder & CEO at FluxPlaysWritten by Hampus GravePublished 24 Oct 2026

Play money · no sign-up · no deposit

Where to play Mystery Joker 6000 for real ↓

RTP
96.97%
Volatility
High
Grid
3x3
YEET casino logo

Play Mystery Joker 6000 for real at YEET

Visit YEET
Our test, 19 Oct 2026100 spins at $1 paid back $34. Biggest win $6 on spin 50. See the full test ›

FluxPlays verdict

Our verdict

How we score
Gameplay
6.5
Bonus potential
6.5
Visual design
6
Value (RTP and variance)
6.5

Mystery Joker 6000 is a plain three-reel fruit machine with one real decision: after every win, bank it or move it into the Super Meter, where spins cost double, two Jokers anywhere spin the Mystery Wheel and three on a line pay 6000x the coin value. The main game has no wild and no free spins, and the rules state no RTP and no overall cap.

Who it suits

Play this if…

  • You like classic three-reel fruit machines with one big decision after each win
  • You want to gamble your wins on double-stake spins with richer Joker prizes rather than on a card
  • You prefer a game where three Jokers on a line can be worth 6000x the coin value

Skip this if…

  • You want a wild or a free spins round: this game has neither
  • You need the RTP or the cap from the game itself: its rules state neither for the whole game
  • You dislike long dry runs: our first 49 spins paid nothing

Where to play Mystery Joker 6000

Mystery Joker 6000 is available at these casinos we have tested and reviewed. How we test casinos

  • YEET casino logo

    YEET

    18+ · T&Cs apply

  • SafeCasino casino logo

    SafeCasino

    FluxPlays score 7.5

    Skrill withdrawal paid out in 18 hours in our test

    400% up to €4,000 + 1,200 free spins

    • 40x wagering
    • min deposit €10
    • 30 days

    400% welcome package up to 4,000 over four deposits, each 100% up to 1,000 plus 300 free spins. 40x wagering on bonus and free spin winnings. Minimum 10 to activate, 200 for the full 300 spins. 30 day validity. Free spins run on Pragmatic Play games.

    18+ · T&Cs apply · Offer checked 7 Oct 2026

  • Betlabel casino logo

    Betlabel

    FluxPlays score 7.0

    E-wallet payout inside 24 hours in our test

    200% up to €1,500 + 150 free spins

    • 35x wagering
    • min deposit €10
    • 7 days

    200% welcome package up to 1,500 plus 150 free spins over four deposits: 100% up to 300 + 30 FS, 50% up to 350 + 35 FS, 25% up to 400 + 40 FS, 25% up to 450 + 45 FS. 35x wagering, 7 day window. Minimum 10 first deposit, 15 thereafter. Crypto deposits are not bonus eligible.

    18+ · T&Cs apply · Offer checked 7 Oct 2026

These are affiliate links: we earn a commission if you sign up through them. It never changes our scores. Affiliate disclosure

Mystery Joker 6000: Full Review

Mystery Joker 6000 is Play'n GO's December 2017 follow-up to Mystery Joker: a three-reel fruit machine on five fixed lines, run by its Jokers. Two on a line hold for a respin of the third reel, three spin the Mystery Wheel for up to 6000x the coin value, and any win can go into a Super Meter that plays at double the bet for bigger Joker prizes. We gave the Mystery Joker 6000 slot demo 100 spins at $1.

Mystery Joker 6000 game information

Provider
Play'n GO
Release date
20 December 2017
Grid
3 x 3 (reels x rows)
How it pays
5 paylines
RTP
96.97%
Volatility
High
Bet range
$0.10 to $100
Bonus buy
Not available
Special bets
Super Meter: double the main-game bet, entered by transferring a win

What is the Mystery Joker 6000 slot?

Three silver reels stand on a dark blue wallpaper of question marks, under a gold and red logo topped by a jester's cap. Numbered line markers flank the reels, a text strip above them reports each win, and a SUPER METER readout sits beside it. Below, red digits show the coin value, balance, bet and win, with wheel graphics peeking in from the top corners.

All five lines are always on. Line 1 is the middle row, 2 the top row, 3 the bottom row, and 4 and 5 the two diagonals. A win needs three of a kind on a line, read from the left, and only the best one on each line is paid.

The paytable shows its pays at the current bet. At $1, three 7s pay $20 on a line, three stars $12 and three bells $10, then watermelons $8, grapes $6, lemons $4 and cherries $2. The Joker has no line pay, and nothing in the rules makes it a wild: it never substitutes, and its only jobs are the respin, the wheel and the Super Meter prizes.

The only stake control is the coin value, set with minus and plus, at ten coins a spin. The server lists 35 coin values from 0.01 to 10.00, so a spin costs $0.10 to $100. After every win the game stops and waits, and the large green spin button turns into TRANSFER until you press the hand-shaped COLLECT.

Mystery Joker 6000 main game at a $1 bet after spin 100: a Joker, watermelons and 7s on three reels, SUPER METER 0.00, BALANCE 24934.00Main game after spin 100 of 100 at $1, settled: coin value 0.10, the Super Meter empty and the balance at 24,934.00. FluxPlays demo test, 19 October 2026.

Mystery Joker 6000 bonus features

The Joker respin

In the main game, two Jokers on reels 1 and 2 that follow a payline hold both reels and give reel 3 one free respin. Since the first two reels already show Jokers, the respin pays off only if a third Joker lands on that line, which brings the wheel. The feature is off in the Super Meter.

Mystery Joker 6000 paytable page 1: the respin for two Jokers along a payline, the Mystery Wheel for three, the COLLECT and TRANSFER buttonsPaytable page 1 in our demo session: the respin for two Jokers on a payline, the Mystery Wheel for three, and Collect or Transfer. FluxPlays demo test, 19 October 2026.

The Mystery Wheel

Three Jokers on a payline in the main game award one spin of the Mystery Wheel. It pays a random multiple of the coin value, with segments that run from 10 to 6000.

At our $1 bet the coin value is 0.10, so the wheel is worth $1 to $600. The coin value is always a tenth of the stake, which puts the top segment at 600x the bet, not 6000x.

Mystery Joker 6000 Mystery Wheel paytable page: the coloured wheel with its 6000 segment and up to 6000x the coin value per wheel spinThe Mystery Wheel page of the paytable in our demo session: one spin for three Jokers on a line, up to 6000x the coin value. FluxPlays demo test, 19 October 2026.

Collect or transfer

Every main-game win, wheel prizes included, ends on a choice. COLLECT adds it to the balance and keeps you in the main game. TRANSFER moves it into the Super Meter, and the bet level cannot be changed on the way in.

The Super Meter

Super Meter spins cost double the main-game bet and are paid from the meter, so a transferred win becomes the stake for a stronger version of the game.

The respin is switched off. Instead, two Jokers anywhere on the reels spin the wheel once and three anywhere spin it three times, each spin worth up to 6000x the coin value. Three Jokers on a payline from the left pay 6000x the coin value at once, $600 at our coin value.

The round ends by itself if the meter reaches 6000x the coin value, and the game then pays it out. Below that you can collect the meter at any time, which takes you back to the main game. We pressed COLLECT after every win, so the Super Meter is described here from the rules.

Mystery Joker 6000 Super Meter paytable page: bets double the main game, the wheel for two Super Jokers anywhere, 6000x coin value for threeThe Super Meter page of the paytable in our demo session: double bets, the wheel for two Jokers anywhere, 6000x for three on a line. FluxPlays demo test, 19 October 2026.

RTP, volatility and max win

The help text and the paytable give no RTP, and neither does the official game page. Review sites list 96.97%, and the practice demo does not show which version it runs. Two of them rate the volatility high and one mid-high, while the game itself gives no rating.

The rules cap each wheel spin at 6000x the coin value and end a Super Meter round at that level, but they state no maximum for the game as a whole. The maximum wins published for it do not agree, so we list none. There is no bonus buy, no ante and no card gamble; the Super Meter is the only paid mode.

Our Mystery Joker 6000 demo test

FluxPlays demo test

19 October 2026

Base game spins

100

at $1 per spin

Staked

$100

Paid back

$34

34% of stake, -$66

Winning spins

8 of 100

8% of spins paid something

Biggest win

$6 (6x)

Mystery Wheel from three Jokers on line 1, 60x the coin value; line wins of $6.00 also came on spins 61, 80 and 97

Free spins triggered

0

natural triggers in the session

Played on Play'n GO's official practice demo in one counted session, from a 25,000.00 balance. The demo shows credits without a currency label; we count one credit as one dollar. Every spin was at 1.00, a coin value of 0.10 on the five fixed lines; spins started one at a time by a script that pressed COLLECT after each win and then the spin button, without Auto Play. Mystery Joker 6000 has no bonus buy, ante, free spins or card gamble; its Super Meter was never entered, so it is described from the rules. The Joker respin came 7 times and never paid; the Mystery Wheel came once, on spin 50, for $6.00. The first 49 spins paid nothing. The rules state no RTP, so no version is shown. Totals from the server log: $100.00 staked, $34.00 returned, ending at 24,934.00 to the cent. A sample of 100 spins says nothing reliable about the RTP or the volatility.

The practice demo shows no currency, and we count each credit as one dollar. It opened on 25,000.00 at exactly 1.00 a spin, a coin value of 0.10, and all 100 counted spins ran at that bet in one session. A script pressed COLLECT after each win and then the spin button, without Auto Play, so the Super Meter was never entered.

The server log and the screen agree to the cent: $100.00 staked, $34.00 returned and 24,934.00 at the end. The balance never climbed back to its 25,000.00 start.

The first 49 spins paid nothing at all. The respin came four times in that run, on spins 1, 4, 10 and 24, and three more times later, on spins 53, 73 and 83, but none of the seven held reels turned into a win.

Spin 50 finally lined up three Jokers on line 1. The wheel stopped on 60x the coin value, $6.00 or 6x the bet, and the game offered the choice: the hand to collect, the green arrow to transfer. We collected, and the balance went from 24,950.00 to 24,956.00.

Mystery Joker 6000 spin 50 at a $1 bet: three Jokers on line 1, Won 6.00 on 3 scatters, WIN 6.00, with the COLLECT and TRANSFER buttonsSpin 50 of 100 at $1, before collect: three Jokers on line 1 and a $6.00 Mystery Wheel prize, with COLLECT and TRANSFER offered. FluxPlays demo test, 19 October 2026.

Only seven more spins paid after that: $6.00 on spins 61, 80 and 97, $4.00 on spin 79 and $2.00 on spins 62, 74 and 96. That makes 8 winning spins in 100, and 92 spins that returned nothing. The low point was 24,931.00 after spin 95.

We saw the wheel once and never near its 6000 segment, and we did not play the Super Meter. A hundred spins with a single wheel prize cannot measure the RTP or the volatility.

Is Mystery Joker 6000 worth trying?

The Super Meter is the reason to play it. After every win you decide whether to bank it or turn it into double-stake spins where two Jokers anywhere spin the wheel and three on a line pay 6000x the coin value. That choice gives a plain three-reel game a real decision to make.

The main game on its own is sparse. Without a wild, every line needs three of one symbol, the respin needs a third Joker to pay, and the main-game wheel scales with a coin value that is a tenth of the bet. There is no free spins round at all.

By both games' rules, Mystery Joker shares the frame: a 3x3 grid, five fixed lines and no wild. The 2014 original builds everything around free spins from three hat scatters, where any two hats pay a mystery prize of 1x to 100x the bet. The 6000 drops the free spins and puts its Jokers on the lines instead.

Fire Joker uses the same grid with a jester wild, a respin on stacked reels and a multiplier wheel of up to x10, capped at 800x. Our sessions returned $126.00 from 14 wins in Mystery Joker, $77.40 from 24 in Fire Joker and $34.00 from 8 here, single sessions that show how the three run, not which pays more.

Frequently Asked Questions

Can I play the Mystery Joker 6000 demo for free?+

Yes. This page loads Play'n GO's practice version with no account. It holds 25,000 credits with no currency sign and opens on a 1.00 bet, a coin value of 0.10. After any win the big green spin button turns into TRANSFER, so press the hand-shaped COLLECT first unless you mean to send the win into the Super Meter.

What does the Super Meter do in Mystery Joker 6000?+

It is a second mode you enter by transferring a main-game win. Spins there cost double the bet and come out of the meter. The respin is off, two Jokers anywhere spin the Mystery Wheel and three anywhere spin it three times, and three on a line pay 6000x the coin value. You can collect the meter whenever you like; at 6000x the coin value it pays out by itself.

How is Mystery Joker 6000 different from Mystery Joker?+

Both are 3x3 fruit machines with five fixed lines and no wild. The 2014 Mystery Joker revolves around free spins from three hat scatters, with mystery prizes of 1x to 100x the bet for two hats. The 2017 game has no free spins: its Jokers count on the lines, giving a respin for two, a wheel for three and the Super Meter on top.

How do the Joker respin and the Mystery Wheel work?+

Two Jokers on reels 1 and 2 along a payline hold those reels while reel 3 spins once more for free. Three Jokers on a payline spin the Mystery Wheel, which pays 10x to 6000x the coin value, $1 to $600 at a $1 bet. In our 100 spins the respin came seven times without a win, and the wheel once, for $6.00.

What are the RTP and max win of Mystery Joker 6000?+

The game states no RTP, and neither does Play'n GO's page; review sites list 96.97%, and the demo does not show its version. The rules cap each wheel spin at 6000x the coin value, a tenth of the bet, and end a Super Meter round at that level, but give no maximum for the game, and published figures disagree, so we list none.

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