Play money · no sign-up · no deposit
- RTP
- 96.2%
- Volatility
- High
- Max win
- 50,000x
- Grid
- 5x3
A 5x3 Play'n GO line slot where two creatures upgrade Wilds with expansions and multipliers, and Bounty Coins open a respin feature that grows row by row.
Written by Hampus GravePublished 12 Nov 2026
Our #1 pick to play for real

Stompin' Gold at YEET
10% weekly lossback
6.8/10
For players who like Wild multipliers doing the work in the base game, yes; for anyone who wants Hold'N Grow on demand, no. Multipliers add together along a line, so a base spin can rival the feature, and the reel that grows gives the bonus its reach. There is no way to buy in, and the Biggie and Boogie upgrades come when they come.
Who it suits
Play this if…
- Wild multipliers are your favourite part of a slot: on this game they add together along a payline
- Respin features that physically grow appeal to you: new rows open as the coin count climbs
- You are happy for the base game to carry a session: our best round came with no bonus at all
Skip this if…
- You want Hold'N Grow on demand: nothing in the practice game lets you buy your way in
- A progress bar needs to mean something to you: the rules say GO Collect has no effect on the odds
- Long quiet patches put you off: more than three quarters of our spins paid nothing
Where to play Stompin' Gold
The casinos we recommend, with YEET as our #1 pick. How we test casinos
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YEET
FluxPlays score 9.5
10% weekly lossback
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18+ · T&Cs apply · Offer checked 11 Nov 2026

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18+ · T&Cs apply · Offer checked 7 Oct 2026

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FluxPlays score 7.0
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18+ · T&Cs apply · Offer checked 7 Oct 2026
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Stompin' Gold: Full Review
The biggest hit of our Stompin' Gold session, $25.00 on spin 17, came from three multiplier Wilds adding up on one line, and neither Hold'N Grow round matched it. Play'n GO's 5x3, 20-line game runs on two engines: creatures that upgrade Wilds in the base game, and Bounty Coins that feed a respin feature whose reel grows as coins land. It fits players who want base spins that can matter on their own, and the free demo on this page needs no sign-in.
Stompin' Gold game information
- Provider
- Play'n GO
- Release date
- 6 August 2026
- Grid
- 5 x 3 (reels x rows)
- How it pays
- 20 paylines
- RTP
- 96.20% (top version, per review sites; the game states none)
- Volatility
- High
- Max win
- 50,000x the bet
- Bonus buy
- Not available
How Stompin' Gold works
Twenty fixed lines pay from the left-most reel on adjacent reels, and only a line's highest win counts. Everything else in the game either changes the Wilds or brings Bounty Coins.
How the features connect:
- Biggie and Boogie may appear on any base spin and upgrade every Wild on the reels.
- Mystery Symbols land at any time and all reveal the same regular symbol, though one on its own may reveal a Wild or a Bounty Coin instead.
- Four or more Bounty Coins start Hold'N Grow and carry into it.
- One to three Bounty Coins go to the GO Collect meter, which has a chance to start Hold'N Grow anyway.
- A Bonus Bounty Coin inside Hold'N Grow opens Hold'N Spin.
Hold'N Grow holds the ceiling, and the Wild upgrades hold the everyday spin. Wilds replace everything except Bounty Coins.
The base game after spin 1 at a 1.00 bet. FluxPlays demo test, 10 November 2026.
Biggie and Boogie: what they do to Wilds
Boogie is the creature that makes base spins dangerous, because his multipliers add together along a payline.
| Who appears | What happens to Wilds |
|---|---|
| Biggie | Every Wild becomes an Expanding Wild, one per column |
| Boogie | Every Wild takes a random x2, x3, x5, x10, x20, x50 or x100 |
| Both | Expanding Wilds, each with a random multiplier |
Where one column holds several Wilds, the one with the highest multiplier expands.
Spin 17 shows the addition at work. Two flask symbols led into three Wilds on line 8, each with its own multiplier. The screen tags the line's $2.50 pay with x10, the sum of the three, and that line was the whole round.
Spin 17 at its final amount, 25.00 on line 8, with x2, x3 and x5 on the line. FluxPlays demo test, 10 November 2026.
How Hold'N Grow works
The feature starts on 3 re-spins with its Bounty Coins locked in place, and each coin that lands resets the count to 3. GO Collect is the second way in: when the meter collects a coin there is a chance of the feature, with 1, 2 or 3 random coins added at the start. The rules describe that meter as an independent visual element with no bearing on the odds, so a fuller bar promises nothing.
The reel grows by rows as coins add up.
| Bounty Coins | Reel size |
|---|---|
| 4 to 6 | 5x3 |
| 7 to 9 | 5x4 |
| 10 to 13 | 5x5 |
| 14 to 18 | 5x6 |
| 19 to 23 | 5x7 |
| 24 to 40 | 5x8 |
Coins that land in locked rows pay out once those rows unlock. The round ends when the re-spins run out or every space fills, and it pays the sum of the coins in unlocked reels.
| Bounty Coin | Pays (total bet) |
|---|---|
| Standard | x1 to x5 |
| Mini | x10 |
| Minor | x25 |
| Major | x100 |
| Mega | x250 |
| Grand | x1000 |
A Bonus Bounty Coin can land at any point in the feature. In an unlocked reel it starts Hold'N Spin at once, and in a locked row it waits for that row to open. Hold'N Spin is a 3x3 bonus with its own 3 re-spins, and the sum of its coins becomes the value of the Bonus Bounty Coin.
Hold'N Grow in play on spin 44, with five rows still locked. FluxPlays demo test, 10 November 2026.
The end of the Hold'N Grow on spin 56, from a smaller frame of the test, final amount 18.00. FluxPlays demo test, 10 November 2026.
RTP, volatility and max win
The game's own screens print neither figure, and Play'n GO's page gives neither. The top RTP version on review sites is 96.20%, your casino picks which version it runs, and High is the label more than one of them gives, though others differ. The intro screen promises up to 50,000x and describes no route, and with the Grand at a fiftieth of that, the ceiling needs far more than one prize.
The game's intro screen with its max win line, from a smaller frame of the test. FluxPlays demo test, 10 November 2026.
Our Stompin' Gold demo test
FluxPlays demo test
10 November 2026, demo running Not stated in the game's info screens RTP
Base game spins
100
at $1 per spin
Staked
$100
Paid back
$110.20
110.2% of stake, +$10.20
Winning spins
23 of 100
23% of spins paid something
Biggest win
$25 (25x)
Base game, line 8, Wilds tagged x2, x3 and x5 adding up to x10
Played on Play'n GO's official practice launcher (gid stompingold) on 10 November 2026, in unlabelled practice credits read as dollars, from a 25,000 balance at the 1.00 bet the demo opened on. Fast play on. Totals come from the server log, and the session reconciled to its closing balance of 25,010.20. Hold'N Grow came on spins 44 and 56, naturally, and the log holds only the totals of those rounds, so the reel size each reached was not read for certain. The game shows no version number. The lowest and highest bets were not confirmed.
Seven rounds supplied $89.90 of the return, and the other 93 managed $20.30. The two bonus rounds did not stand apart from the base game: spin 53 paid $14.40 with no feature at all, ten cents more than the Hold'N Grow on spin 44.
Both Hold'N Grow rounds arrived by themselves, on spins 44 and 56, and none followed in the rest of the session. Spin 56's was the better of the pair at $18.00.
A sample this small cannot speak to the game's return, and two bonus rounds say little about how far that reel can grow. Hold'N Spin and the Grand, Mega and Major prizes stayed away, so those parts of the page come from the game's own text.
Wild multipliers are the reason to stay
One reason to play Stompin' Gold: Wild multipliers add up along a line, so a base spin can do the work of a bonus round. Hold'N Grow is the longer shot, and the growing reel is where the ceiling lives, but nothing lets you skip the wait for it. For us, the moment a creature appears is the part worth playing for.
Wrappin' More Gold is Play'n GO's other collect game with a growing feature, rated Medium and capped at 6,000x. Pick it if you want pots that decide which version of the bonus you get. Pick Stompin' Gold if you want Wild upgrades in the base game and accept a much longer reach to the top.
In the demo, ignore the GO Collect bar and watch for the creatures, since they are what changes a base spin.
Frequently Asked Questions
How do you trigger Hold'N Grow in Stompin' Gold?+
Land four or more Bounty Coins on the reels. One to three coins go to the GO Collect meter instead, and a collected coin has a chance of starting the feature, with one to three random coins added. The practice game shows no buy. It came twice in our session, without any help.
What do Biggie and Boogie do in Stompin' Gold?+
They upgrade the Wilds on a base spin. Biggie makes every Wild expand, one per column, and Boogie gives every Wild a random multiplier from x2 to x100. With both on screen you get Expanding Wilds with multipliers, and multipliers on the same line add together rather than multiply.
What is the RTP of Stompin' Gold?+
The game does not print one, and Play'n GO's page gives none. The top version reported online is 96.20%, so treat it as an unofficial figure. Casinos can run different versions, and the game's own screens will not tell you which one you are on.
What is the max win in Stompin' Gold, and how is it reached?+
The intro screen says up to 50,000x the bet and gives no route. The Grand, the largest single coin, pays x1000, so reaching the cap would take far more than one prize. Our best round was a base game line win, nowhere near it.

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