Real screenshot from our demo test, 26 Oct 2026

Pragmatic PlayReleases 19 Nov 2026UPCOMING

Double Mummy's Jewels 1000 Demo & review

6.9/10

An Egyptian 243-ways slot where Money pays only when a collector on reel 1 or 5 reaches it, and three jewel wilds each start their own feature.

Hampus Grave, Founder & CEO at FluxPlaysWritten by Hampus GravePublished 28 Oct 2026

Play money · no sign-up · no deposit

Where to play Double Mummy's Jewels 1000 for real ↓

RTP
96.5%
Volatility
High
Max win
30,000x
Grid
5x3
Our demo test · 26 Oct 2026100 spins at $1.05Base return33.5%$35.14 of $105Winning spins29 of 100Bonuses seen0in the base spinsBought2 buysSee the full test ›
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FluxPlays verdict

Our verdict

How we score
Gameplay
6.5
Bonus potential
7.5
Visual design
7
Value (RTP and variance)
6.5

For a bonus buyer, yes. For a base-game spinner, no. Money pays only when a collector on reel 1 or 5 reaches it, and the respins round is where collectors land on every spin and multiply each Money symbol on its own, which both buys start straight away. The drawback is everything around that round: small ways pays, and three wild features that arrive at random with no published rate.

Who it suits

Play this if…

  • You are a bonus buyer: both buys go straight to the respins, at the same RTP as normal play
  • Collector games are your favourite kind: Money pays only when a COLLECT or SUPER COLLECT reaches it, from either side
  • You like a round whose length is itself a gamble: a wheel sets anywhere from 5 to 100 respins before it starts

Skip this if…

  • You spin the base game for steady wins: ways pays are small, and the three wild features come at random
  • You want to know how often the feature lands: Pragmatic publishes no trigger rate for any of them
  • You chase jackpots: each of the five needs a collector to reach the Money symbol showing it

Where to play Double Mummy's Jewels 1000

Double Mummy's Jewels 1000 is available at these casinos we have tested and reviewed. How we test casinos

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    YEET

    18+ · T&Cs apply

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    FluxPlays score 7.5

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    400% welcome package up to 4,000 over four deposits, each 100% up to 1,000 plus 300 free spins. 40x wagering on bonus and free spin winnings. Minimum 10 to activate, 200 for the full 300 spins. 30 day validity. Free spins run on Pragmatic Play games.

    18+ · T&Cs apply · Offer checked 7 Oct 2026

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    FluxPlays score 7.0

    E-wallet payout inside 24 hours in our test

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    18+ · T&Cs apply · Offer checked 7 Oct 2026

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Double Mummy's Jewels 1000: Full Review

Double Mummy's Jewels 1000 pays its big money only through collectors: a Money symbol is worth nothing until a COLLECT or SUPER COLLECT on reel 1 or 5 reaches its run, and a SUPER COLLECT can multiply what it gathers by up to x1000. Pragmatic Play launches it on 19 November 2026, so what we played was the pre-release demo. Three jewel wilds, one per middle reel, each start a different feature at random. It suits bonus buyers more than base-game spinners, since both buys go straight to the respins.

Double Mummy's Jewels 1000 game information

Release date
19 November 2026
Grid
5 x 3 (reels x rows)
How it pays
243 ways
RTP
96.5%
Volatility
High
Max win
30,000x the bet
Bet range
$0.15 to $240
Buys and modes
2 buys, see the table

How Double Mummy's Jewels 1000 works

Wins pay on 243 ways from the leftmost reel, and the paytable is small: five Cleopatras, the top symbol, return 5x the stake. The table shows the rules' prices at our test stake.

SymbolFive / four / three of a kind at $1.05
Cleopatra$5.25 / $1.40 / $0.70
Bastet, Anubis, Horus$1.40 / $0.56 / $0.28
Ankh, scroll, canopic jar$0.70 / $0.28 / $0.14
A, K, Q, J$0.35 / $0.14 / $0.07

The stake is a bet level times a fixed multiplier of 15, so it moves in steps of fifteen cents and cannot be set to an even dollar. That multiplier matters later: Money values are priced on the base bet, a fifteenth of the stake, while the jackpots are priced on the whole stake.

How the features connect:

  1. Money symbols land on reels 2 to 5, each with a cash value or one of five jackpots.
  2. A COLLECT or SUPER COLLECT on reel 1 or 5 cashes in the unbroken run of Money next to it, working inward.
  3. Each jewel wild lands on one middle reel. When its mummy collects it, it can start a feature at random: blue GIFT, green EXTRA or red RESPINS.
  4. RESPINS is the collector game at full strength: only Money, blanks and collectors land, and every Money symbol collected gets its own multiplier.
  5. Two buys start RESPINS straight away.

RESPINS carries the game. GIFT and EXTRA are one-off wheel prizes beside it, and the base game mostly waits for all three.

How the collectors work

A collector pays only the run that touches it. From reel 1, Money is gathered left to right starting on reel 2, and from reel 5 right to left starting on reel 4. A reel with no Money ends the run, so Money on the middle reels is worthless until a collector lands at the end of an unbroken line of it.

An ordinary COLLECT adds no multiplier. A SUPER COLLECT reveals x2, x3, x4, x5, x6, x8, x10, x15, x25 or x1000 when Money sits next to it, and in the base game that multiplier applies to everything it gathers. If SUPER COLLECTs on both sides reach the same Money symbol, their multipliers add.

Double Mummy's Jewels 1000 rules page: pyramid Money symbol values and jackpots, COLLECT and SUPER COLLECT eyes and their multipliersThe rules page for the Money symbol, COLLECT and SUPER COLLECT, with Money values up to 1500x and multipliers up to x1000. FluxPlays demo test, 26 October 2026.

Money values run from 10 to 1,500 base bets. At our $1.05 stake the base bet was $0.07. A $52.50 Money symbol in our Respins buy was therefore worth 750 base bets, or 50 times the stake.

Jackpots

Money can show one of five fixed jackpots instead of a cash value, priced on the whole stake. Like any Money symbol, a jackpot pays only when a collector reaches it.

JackpotPaysAt our $1.05 stake
MINI12x$12.60
MINOR25x$26.25
MAJOR300x$315.00
MEGA1,000x$1,050.00
GRAND10,000x$10,500.00

How the wild features work

Each jewel wild lands on one reel only, blue on reel 2, red on 3 and green on 4, and substitutes for all symbols but Money and the collectors. Every wild that lands goes up to its mummy above the reels, and at random a collection starts that wild's feature. Pragmatic publishes no figure for how often.

GIFT and EXTRA

GIFT spins the prize wheel, whose slices run from 6x the stake up to the jackpots, then upgrades the winning slice by 15 to 1,000 base bets. EXTRA gives the wheel one, two or three pointers and pays every slice they stop on. When blue and green land together, GIFT upgrades the wheel first and EXTRA's pointers then pay from it.

RESPINS

A wheel first sets the number of respins: 5, 6, 7, 8, 10, 12, 15, 20, 30 or 100. During the round, reels 2 to 4 carry only Money and blanks, while the collectors land on the outer reels. After each respin the collectors cash in their runs, and every Money symbol they take gets its own multiplier.

CollectorMultiplier per Money symbol
COLLECTx2, x3, x4, x5, x8 or x10
SUPER COLLECTx6, x8, x10, x15, x25 or x1000

When a COLLECT and a SUPER COLLECT reach the same Money symbol, the two multipliers add. The round cannot be retriggered, though a red wild landing with the blue or green one can upgrade the count or add pointers to the count wheel. In practice the count wheel matters as much as any multiplier, because it decides how many chances the collectors get.

Double Mummy's Jewels 1000 respins wheel from the Respins buy at $1.05, stopped on 6, under the MINI to GRAND jackpot plaquesThe respins wheel from our Respins buy at $1.05, stopped on 6, under the MINI to GRAND jackpot plaques. FluxPlays demo test, 26 October 2026.

Bonus buy: prices and what you get

Both buys start RESPINS at once, and they differ only in the collectors. Respins plays the round with both kinds. Super Bonus costs more, and only SUPER COLLECTs land on reels 1 and 5, so every Money symbol collected gets a multiplier from x6 up.

Buys and paid modes

Prices at a $1 bet, with our test result

  • Respins

    $150

    Bonus buy · RTP 96.50%

    The respins round, with COLLECT and SUPER COLLECT on reels 1 and 5

    Our testOne round: $155.40 back ($157.50 in)

  • Super Bonus

    $250

    Bonus buy · RTP 96.50%

    The respins round with only SUPER COLLECT symbols on reels 1 and 5

    Our testOne round: $262.50 back ($262.50 in)

The table prices each option at a $1 stake, which this game cannot be set to. Our buys cost the same multiples of our test stake.

Double Mummy's Jewels 1000 bet menu: bet multiplier 15x, bet 7, coin value $0.01, total bet $1.05, Buy Respins $157.50, Super Bonus $262.50The bet menu before our first spin: bet multiplier 15x, bet 7, coin value $0.01, total bet $1.05, beside the two buy buttons. FluxPlays demo test, 26 October 2026.

RTP, volatility and max win

The rules give 96.50% for normal play and for both buys, so the choice between them is about the shape of the round, not its return. Pragmatic labels the game High volatility. The ceiling sits at 30,000x the bet, and a feature that gets there stops immediately, giving up any respins it had left. The GRAND alone is a third of the way there.

Our Double Mummy's Jewels 1000 demo test

FluxPlays demo test

26 October 2026, demo running 96.50% RTP

Base game spins

100

at $1.05 per spin

Staked

$105

Paid back

$35.14

33.5% of stake, -$69.86

Winning spins

29 of 100

29% of spins paid something

Biggest win

$5.60 (5.33x)

7 Anubis on 4 ways, 5.33x the $1.05 bet; no wild feature fired in the base game

Free spins triggered

0

natural triggers in the session

Buys and paid modes2 buys: $420 in, $417.90 back. Each one in the buy table ›

Played on Pragmatic Play's official pre-release demo before the 19 November 2026 release, in US dollars from a $100,000 demo balance, with all 102 paid rounds matched to the game server's log. The stake moves in $0.15 steps (a 15x bet multiplier), so every spin was at $1.05, the closest step to $1; wins are also given as multiples of $1.05. No GIFT, EXTRA or natural respins round fired in the base game, and no jackpot landed. Totals from the spin log: $525.00 staked, $453.04 returned, in one session from $100,000.00 to $99,928.04. A test this size cannot measure the RTP or the volatility.

The count wheel showed its weight in the two buys. Both stopped on 6 respins, near the bottom of a range that reaches 100, and both rounds still came back close to their price. The Super Bonus, with only SUPER COLLECTs on the outer reels, returned its price to the cent.

Double Mummy's Jewels 1000 end of the $157.50 Respins buy at $1.05: Congratulations, You have won $155.40, red SUPER COLLECT eyesThe end of our $157.50 Respins buy at $1.05: Congratulations, You have won $155.40, 148x the bet, after 6 respins. FluxPlays demo test, 26 October 2026. Double Mummy's Jewels 1000 end of the $262.50 Super Bonus buy at $1.05: Congratulations, You have won $262.50, last respinThe end of our $262.50 Super Bonus buy at $1.05: Congratulations, You have won $262.50, exactly the price. FluxPlays demo test, 26 October 2026.

The base game was ways wins and little else. Of the 29 spins that paid, 17 returned less than the stake, and no wild feature fired. The best came on the last spin: five-of-a-kind Anubis across 4 ways for $5.60, the paytable's $1.40 line paid four times.

Double Mummy's Jewels 1000 base spin 100 at $1.05: 7X Anubis pays $5.60 on 4 ways, blue and green jewel wilds, GIFT and RESPINS mummiesBase spin 100 at $1.05, settled: 7X Anubis pays $5.60 on 4 ways, with blue and green jewel wilds on reels 2 and 4. FluxPlays demo test, 26 October 2026.

GIFT, EXTRA, a natural RESPINS round and the jackpots did not appear, so the text above draws on the rules for them. Two bought rounds and one short base session sketch how the game plays, and nothing more.

Is Double Mummy's Jewels 1000 worth playing?

Only if you buy the respins. That round is where the collector idea pays off, with collectors landing on both sides and every Money symbol multiplied on its own, while the base game waits on wild features that come at random and at no published rate. By the rules we would pick the Super Bonus. Both buys return the same in theory, and the dearer one makes every collector the kind that carries the x1000.

Pick Deep Sea Frenzy if you want collectors inside free spins, where the money sharks climb in value as the round goes on. Pick Double Mummy's Jewels 1000 if you want collectors working from both outer reels and a respin round in which each Money symbol is multiplied separately.

In the demo, buy the Respins round first. It plays the feature with both kinds of collector, so you see how the count wheel and the two multiplier ranges shape a round before you pay more for the Super Bonus.

Frequently Asked Questions

How do the COLLECT symbols work in Double Mummy's Jewels 1000?+

COLLECT and SUPER COLLECT symbols land only on reels 1 and 5 and cash in the run of Money symbols next to them, working inward. An ordinary COLLECT adds no multiplier in the base game. A SUPER COLLECT reveals one, up to x1000, and in the respins each Money symbol collected gets a multiplier of its own.

How do you trigger the respins in Double Mummy's Jewels 1000?+

The red jewel wild on reel 3 starts them at random when its mummy collects it, and a wheel then sets 5 to 100 respins. Pragmatic publishes no trigger rate, and the round cannot be retriggered. It did not start in our 100 base spins, but either buy starts it at once.

Can you buy the bonus in Double Mummy's Jewels 1000, and what does it cost?+

Yes. Respins costs 150x the stake and plays the round with both kinds of collector. Super Bonus costs 250x, and only SUPER COLLECT symbols land on the outer reels, so every Money symbol collected gets at least x6. Both carry the rules' 96.50% RTP. Our two buys both drew 6 respins from the count wheel.

What is the max win in Double Mummy's Jewels 1000, and how is it reached?+

30,000x the bet. The biggest multipliers sit in the respins, where a SUPER COLLECT can put x1000 on a single Money symbol, and the GRAND jackpot alone is 10,000x the stake. Hitting the cap stops the feature immediately, and any respins left are forfeited.

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