Real screenshot from our demo test, 28 Oct 2026
Pragmatic PlayReleased 29 Oct 2020
Gems Bonanza Demo & review
An 8x8 cluster slot where coloured marks behind winning gems trigger five spin features, and the Gold Fever bonus is a five-level ladder of rising multipliers.
Written by Hampus GravePublished 30 Oct 2026
Play money · no sign-up · no deposit
- RTP
- 96.55%
- Volatility
- Medium
- Grid
- 8x8

Play Gems Bonanza for real at YEET
FluxPlays verdict
Our verdict
No, unless you enjoy a base game run by its spin features more than a free spins round. Gems Bonanza's five coloured marks are its best idea, reshaping the grid after the tumbles end, but Gold Fever has to be climbed: each level needs well over a hundred winning symbols to open the next, and only the top steps carry big multipliers. Our bought round stalled on the first.
Who it suits
Play this if…
- Players who like a grid that changes shape: five spin features clear, turn wild, block or flood the board after the tumbles
- Learners: the marks show which win will set off which feature, so the demo teaches the game quickly
- You enjoy medium volatility on a big grid: small blocks land regularly, and the features lift the better spins
Skip this if…
- Bonus chasers: Gold Fever needs one base spin to explode well over a hundred winning symbols
- Bonus buyers: a bought Gold Fever can end after level 1, at the ladder's smallest multiplier
- Max-win hunters: the big multipliers sit at levels 4 and 5, behind three symbol targets in a row
Where to play Gems Bonanza
Gems Bonanza is available at these casinos we have tested and reviewed. How we test casinos

YEET
18+ · T&Cs apply

SafeCasino
FluxPlays score 7.5
Skrill withdrawal paid out in 18 hours in our test
400% up to €4,000 + 1,200 free spins
- 40x wagering
- min deposit €10
- 30 days
400% welcome package up to 4,000 over four deposits, each 100% up to 1,000 plus 300 free spins. 40x wagering on bonus and free spin winnings. Minimum 10 to activate, 200 for the full 300 spins. 30 day validity. Free spins run on Pragmatic Play games.
18+ · T&Cs apply · Offer checked 7 Oct 2026

Betlabel
FluxPlays score 7.0
E-wallet payout inside 24 hours in our test
200% up to €1,500 + 150 free spins
- 35x wagering
- min deposit €10
- 7 days
200% welcome package up to 1,500 plus 150 free spins over four deposits: 100% up to 300 + 30 FS, 50% up to 350 + 35 FS, 25% up to 400 + 40 FS, 25% up to 450 + 45 FS. 35x wagering, 7 day window. Minimum 10 first deposit, 15 thereafter. Crypto deposits are not bonus eligible.
18+ · T&Cs apply · Offer checked 7 Oct 2026
These are affiliate links: we earn a commission if you sign up through them. It never changes our scores. Affiliate disclosure
Gems Bonanza: Full Review
In Gems Bonanza the coloured mark behind a symbol matters more than the symbol: win on a mark, and one of five spin features rewrites the grid once the tumbles stop. Pragmatic Play released the 8x8 cluster game in October 2020. It suits players who want a base game that changes shape from spin to spin, more than those who live for free spins, because its bonus, Gold Fever, is a ladder to climb rather than a batch of spins.
Gems Bonanza game information
- Provider
- Pragmatic Play
- Release date
- 29 October 2020
- Grid
- 8 x 8 (reels x rows)
- How it pays
- Cluster pays, 5+ symbols
- RTP
- 96.55%
- Volatility
- Medium
- Bet range
- $0.20 to $240
- Bonus buy
- Gold Fever 100x
Gems Bonanza at $1 before our first spin: the 8x8 scroll of gems, the Gold Fever buy on the left and the mask idol on the right. FluxPlays demo test, 28 October 2026.
How Gems Bonanza works
Blocks of five or more matching gems touching horizontally or vertically pay, and every win starts a tumble: the winners explode, the rest fall and new gems drop in. Pays rise in nine bands, from 5 symbols to 25 or more:
| Gem, pays at $1 | 5 | 8 | 12 to 14 | 20 to 24 | 25+ |
|---|---|---|---|---|---|
| Red octagon | $1.00 | $5.00 | $25.00 | $200.00 | $1,000.00 |
| Purple pentagon | $0.50 | $2.50 | $12.50 | $100.00 | $500.00 |
| Green square | $0.30 | $1.25 | $7.50 | $50.00 | $300.00 |
| Teal triangle | $0.25 | $0.75 | $5.00 | $25.00 | $150.00 |
| Orange octagon | $0.20 | $0.60 | $3.75 | $20.00 | $100.00 |
| Pink square | $0.15 | $0.50 | $2.50 | $15.00 | $75.00 |
| Blue diamond | $0.10 | $0.35 | $2.00 | $10.00 | $50.00 |
Small blocks of the lower gems are the everyday result. The wild never lands by itself: it arrives only through two of the spin features, and it can join several winning blocks at once.
Spin features: what the coloured marks do
In the base game, coloured marks can appear behind symbols. A win that uses a marked symbol wins that mark's feature, which plays after every tumble from the spin has finished:
| Mark | Feature | What it does |
|---|---|---|
| Blue | Nuclear | Clears the screen and refills it |
| Pink | Wild Gem | Turns every gem of one random kind wild |
| Brown | Squares | Adds random 2x2 blocks of one symbol |
| Red | Colossal Symbol | Adds one 3x3, 4x4 or 5x5 block of a single symbol |
| Green | Lucky Wilds | Adds 5 to 15 wilds in random positions |
Several features won on one spin play in that fixed order, Nuclear first and Lucky Wilds last, so the blocks and wilds always land on the grid the earlier features left behind. On our spin 100, a win on blue and green marks brought a Nuclear refill and then Lucky Wilds. The last tumble of that sequence paid $8.30 of the spin's $9.15.
Base spin 100 settled: Nuclear and Lucky Wilds played after the tumbles, and the win list adds up to $9.15, our best base spin. FluxPlays demo test, 28 October 2026.
How Gold Fever works
Gold Fever is triggered by volume, not scatters. Every winning symbol that explodes on a spin, through tumbles and spin features alike, fills the Gold Fever meter, and the meter resets to zero when the tumbles stop. Collect 114 on one base spin and Gold Fever starts after that spin ends.
The feature is a ladder. Each level plays all five spin features once, in their fixed order, with a win multiplier on everything, and the winning symbols collected during the level decide whether you climb:
| Level | Win multiplier | Symbols to reach it | In a bought round |
|---|---|---|---|
| 1 | 2x | Starts the feature | Starts the feature |
| 2 | 4x | 116 | 116 |
| 3 | 6x | 120 | 121 |
| 4 | 8x | 125 | 129 |
| 5 | 10x | 132 | 138 |
Miss a target and the feature ends, and it also ends once level 5 is played. So the round asks one question at every step: did five feature spins explode enough gems? The biggest multipliers sit at levels 4 and 5, behind three targets in a row. Gold Fever can also be bought outright, and a bought round starts at level 1 like a natural one but faces slightly higher targets from level 3 up.
Rules page 4 in our demo session: the Gold Fever level targets, natural and bought. FluxPlays demo test, 28 October 2026.
RTP, volatility and max win
The in-game rules put the RTP at 96.55% and label the game medium volatility. Pragmatic's own game page shows 96.51%, so the version can differ between casinos, and the rules in the game you load are the figure to trust. Most review sites call Gems Bonanza high volatility, which the game's own label contradicts. There is no separate RTP for the buy. We could not confirm a maximum win: the rules pages we read and Pragmatic's game page give none, so the table leaves it out.
Our Gems Bonanza demo test
FluxPlays demo test
28 October 2026, demo running 96.55% RTP
Base game spins
100
at $1 per spin
Staked
$100
Paid back
$47.55
47.6% of stake, -$52.45
Winning spins
33 of 100
33% of spins paid something
Biggest win
$9.15 (9.15x)
five tumbles with Nuclear and Lucky Wilds; Gold Fever meter at 75 of 114; no natural Gold Fever
Free spins triggered
0
natural triggers in the session
Bonus buys tested
Gold Fever (100x)
level 1 at 2x with all five spin features; 52 of the 116 symbols needed for level 2, so it ended after level 1; a single result
$100 in
$16 back
0.16x its price
16x the $1 bet
Played on Pragmatic's public demo on 28 October 2026 with play money from a $100,000 balance. The demo opened at $2 and was lowered to $1, with turbo spin on; the game has no ante bet. All 100 base spins and the Gold Fever buy ran in one session: $200.00 staked, $63.55 returned, ending at $99,863.55 on the server and on screen. The spin feature behind each base win comes from the server's trail field, mapped by the fixed order the bought round played them in.
The spin features carried our base game. They triggered on eight spins, Wild Gem most often, and those eight paid almost three quarters of everything the base game returned. The four best spins all had one. Around them a third of spins paid, mostly small blocks, and spins 75 to 89 paid nothing at all.
The meter never came near a trigger, peaking at 75 of the 114 points on spin 100. The bought Gold Fever then showed what the ladder demands. Level 1 played all five features at its opening multiplier but collected only 52 of the 116 symbols level 2 needs, so it ended there for $16.00. Levels 2 to 5 stayed out of reach, so everything about them here comes from the rules. Treat all this as one session's play, not a measure of the RTP.
Level 1 of our bought Gold Fever: every socket on the idol lit and the Nuclear feature, first in the fixed order, sweeping the grid. FluxPlays demo test, 28 October 2026.
The bought Gold Fever ends after level 1: $16.00 for the round, with the win list showing Lucky Wilds and Colossal Symbol pays at x2. FluxPlays demo test, 28 October 2026.
Is Gems Bonanza worth playing?
For a player who likes the grid to change under them, yes; for a bonus chaser, no. The five marks give the base game more variety than most cluster games, and they are where our session's money came from. Gold Fever is harder to love. Its opening level pays only double, every later level needs a fresh haul of winning symbols, and a bought round can be over after five feature spins. For us, buying it makes sense only to see the features play together.
Pick Reactoonz if you like a meter, charged by winning symbols, that fires grid features and a 3x3 wild with no bonus round to wait for. Pick Gems Bonanza if you want features you can see coming from the marks, plus a bonus ladder you can buy.
In the demo, watch a few spins where a mark wins. Seeing how the five features stack in their fixed order explains the game faster than buying Gold Fever does.
Frequently Asked Questions
How do you trigger Gold Fever in Gems Bonanza?+
Explode 114 winning symbols on a single base spin, counting every tumble and spin feature. The meter resets when the tumbles stop, so it never builds across spins, and Gold Fever starts after the spin that fills it. You can also buy the feature. Our best spin reached 75.
How do the Gold Fever levels work in Gems Bonanza?+
Each level plays all five spin features once, in order, with a win multiplier: 2x at level 1, then 4x, 6x, 8x and 10x. To climb, the level must collect a target of winning symbols, from 116 for level 2 up to 132 for level 5. Miss it and the feature ends.
Can you buy the bonus in Gems Bonanza?+
Yes, Gold Fever costs 100x the bet. A bought round starts at level 1 like a natural one, but from level 3 up its targets are slightly higher, ending at 138 winning symbols for level 5. No separate RTP is given for the buy. Ours ended after level 1.
What do the coloured marks do in Gems Bonanza?+
A win on a marked symbol triggers that colour's feature after the tumbles: blue Nuclear refills the screen, pink Wild Gem turns one gem type wild, brown Squares adds 2x2 blocks, red Colossal Symbol adds one big block and green Lucky Wilds scatters wilds. Our four best base spins all came with one.

Comments
Played it, tried it or have a question? Share it with the community under this slot page.